Tom Clancy's The Division - 60FPS PC Gameplay Trailer

Tom Clancy's The Division - 60FPS PC Gameplay Trailer

Tom Clancy's The Division - 60FPS PC Gameplay Trailer

Tom Clancy's The Division - 60FPS PC Gameplay Trailer


Ubisoft have just released a new 60FPS PC gameplay trailer for Tom Clancy's The Division.  this new trailer shows off some of the special effects that have been used in the PC version of the game, such as volumetric fog, dynamic global illumination, weather particles, realistic reflections. 


On March 8th, Tom Clancy’s The Division will simultaneously launch on PC with dedicated visual and technical optimizations that make New York City more immersive than ever. See some of the gameplay benefits of the PC version in this 60 FPS trailer, captured in 60 Frames Per Second on PC.



Below are the system requirements for the PC version of the game, requirements that are pretty reasonable for a Ubisift PC game in 2016, especially when compared to the recent Assassin's Creed games. 


Minimum Requirements

- OS: Windows XP / Vista

- CPU: AMD Athlon 64 X2 6000+ / Intel Core 2 Duo E6700 2.66GHz

- Ram: 3GB

- Hard Drive: 20GB

- DirectX: DX11

- Video Card: AMD R7 250 / Nvidia Geforce GTS 450


Recommended Requirements

- OS: Windows 7

- CPU: AMD Phenom II X6 1100T / Intel Core i5-4430 3.0GHz

- Ram: 6GB

- Hard Drive: 20GB

- DirectX: DX11

- Video Card: AMD R9 280 / Nvidia Geforce GTX 760


You can join the discussion on Tom Clancy's The Division 60FPS PC Trailer on the OC3D Forums


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Most Recent Comments

25-02-2016, 06:36:58

Not sure why the tweet at the bottom of the article is the crimson driver one?

I know it's called Snowdrop, but does the engine remind anyone else of what Dice promised would be coming with Frostbite when BF3 came about ? Like, remember all the pre-release videos about the tech that never got put in the game, and some of the pre-rendered stuff that's in BF3, The division looks like that but kinda on steroids.. and with less baked in lighting.

Because it's like they delivered on what was promised for BF3 by Dice, only better. It does feel a lot like the Frostbite engine... I'm wondering if they share some third party tech that Massive iterated on more, and actually managed to get working, that Dice simply couldn't... (proper volumetric fog, day/night cycles, particles) . Stuff that Dice has obviously polished off a bit more with the likes of Battlefront.

I know dice is super cagey about frostbite and modders because of all the third party and acquired tech in it, I just wonder if Massive got a hold of it to...

They're just _so_ similar in feel and the way some stuff looks.

If they did Massive have done a freakin' stellar job of making it look better... But then Massive have always been awesome Quote

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