The Coalition is already working with AMD and Nvidia on Gears of War 4's PC version

The Coalition is already working with AMD and Nvidia on Gears of War 4's PC version

Gears of War 4 will be coming to PC on October 11th

The Coalition is already working with AMD and Nvidia on Gears of War 4's PC version


The Coalition is already working with AMD and Nvidia to ensure a great PC launch experience for Gears of War 4 on Windows 10. 

Gears of War: Ultimate Edition offered terrible PC performance at launch, though over time the game did improve drastically. The Coalition says that the game was a "great learning experience" which paved the way for many improvements to Microsoft's UWP (Universal Windows Platform) ecosystem and built great working relationships with both AMD and Nvidia.

Below is a quote from The Coalition's Technical Director Mike Rayner in his recent interview with Eurogamer


   Gears of War: Ultimate Edition was a great learning experience for us. We were the first major DX12 UWP title to market and while we did have issues to work through at launch, we managed to get through them quickly.

Speaking directly to our community was a big deal for us post launch and they were fantastic at providing feedback, which we are adapting, where appropriate, into Gears 4. 

 Our relationship with AMD and Nvidia is better than ever as we move towards Gears 4 launch on Windows 10. They are looking at builds of the game today and are providing great feedback to get the best performance out of their respective hardware. We are confident people will have a great launch experience playing the game


In Gears of War 4 The Coalition will be transitioning their game engine fully to DirectX 12, boosting game performance and bringing the game completely to the new API. 

Creating the game using DirectX 12 from the start will yield some performance improvements over a game that is simply ported over to the new graphical API. Hopefully these engine improvements will provide PC gamers with a better performing and stable version of the game at launch, as nobody wants a repeat of Gears of War: Ultimate Edition.  


   The Coalition then, working closely with Microsoft’s internal D3D12 dev team, transitioned the engine fully to D3D12 on Xbox One – and this again boosted performance greatly for us, and there is still potential to push the engine even further under D3D12.

DirectX 12 has allowed us to increase performance by giving us more direct control over the hardware, simplifying the driver layer, and allowing us to make fully informed and optimal decisions on how to manage graphics resources.


You can join the discussion on Gear of War 4 on the OC3D Forums


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