Oculus Rift, Shipping Q1 2016


First Look at the Rift, Shipping Q1 2016

Oculus Rift, Shipping Q1 2016


Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

First Look at the Rift, Shipping Q1 2016

A first look at what the world can expect in Q1 2016


The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

First Look at the Rift, Shipping Q1 2016

A peek inside the Oculus Rift


In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

– The Oculus Team


First Look at the Rift, Shipping Q1 2016  

My Thoughts

It is a great thing to finally see the Oculus Rift have a release date, finally giving us gamers a product which should be more usable for the average person than the large number of development kits we have been seeing for many years now. 

At it's launch we should be seeing titles such as EVE: Valkyrie alongside other titles which feature Oculus support like Dirt Rally, Elite: Dangerous and Project Cars

The problem right now is that right now Valve and HTC say that they will be releasing their Vive headset in the holiday 2015 time-frame, meaning that their headset will likely be released before the Oculus Rift, meaning that they will not be the first VR Headset which has made it to the public.


You can join the discussion on the Oculus Rift's release date on the OC3D Forums.



The Oculus Rift will finally be shipping in Q1 2016, but will it be too late when the HTC Vive is supposed to release...

Posted by OC3D on Wednesday, 6 May 2015
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Most Recent Comments

06-05-2015, 13:49:47

Ya but how much will it cost? I'd say a lotQuote

06-05-2015, 17:50:37

If vive comes out for xmas at a sensible price, oculus might find a huge part of its potential customer base gone.Quote

08-05-2015, 06:53:44

games & future tech combo is getting more interesting ...Quote

13-05-2015, 17:55:34

I'm at an IT conference this week and used the Oculus Rift about 2 hours ago. I'm still dizzy. It will definitely take some getting used to. I know I was sitting still, but my body thought it was moving.

The demo they ran for me wasn't graphically impressive at all. It was very simple in the graphical style of WoW, but slightly more cartoony. It was an on-rails demo, I was the passenger in a side car on a motorcycle. The guy running the demo had to keep reminding me to look around. I kept remaining stationary like I was watching a movie.

Looking around though was really cool. At one point I ended up on some railroad tracks and the attendant asked me to look behind me. Like 10 feet away was a train chasing us down and gaining on us.

The hardware itself was really solid and felt like a finished product. I really didn't notice the extra weight so I think extended gaming won't be a problem.

After seeing the demo I'm really excited for the possibilities this brings. Games will definitely be way more immersive, but I will be worried about motion sickness and the time it will take to get over it.

Bring on 2016. Quote

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