NVIDIA showcases Turf Effects


NVIDIA showcases Turf Effects

NVIDIA showcases Turf Effects


NVIDIA Turf Effects is a new NVIDIA GameWorks technology that empowers users to simulate and render massive grass simulation with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade by using continuous level of detail. This allows millions of grass blades to be simulated.



The high fidelity allows for enhanced physical interaction. The rendering supports natural shading with correct shadows from the individual blades of grass as well as self-shadows, two sided lighting and correct occlusion for scene geometry. The simulation supports interaction with physical scene objects including height fields and dynamic primitives.

While cube collisions are shown in the demo the simulation supports interaction with highly complex shapes. This permits totally new kinds of game play, e.g. players can track the movement of other players and easily identify were a battle occurred.

The developer can define how quickly grass should recover from the deformation. Whether it would be persistent or lasting just a short period of time.

Availability: Early 2015

Key Features:

  • Simulate and render large grass areas
  • Fully geometrical grass representation
  • Support for physical interaction
  • Continuous level of detail
  • Natural shading
  • Scalability


My Thoughts

It is great to see new graphical techniques become available. If this new effect from Nvidia does not result in a significant drop in framerate in games we can look forward to new titles coming with a higher level of environmental detail then we have ever seen before. If only I could add this to Skyrim...

Lets not forget that this is an Nvidia tech and AMD has already shown their response in the form of GrassFX. An effect derived from AMD's TressFX technology which was first shown off a few months ago. Undoubtedly Nvidia's effect looks better, but remember that AMD's affect was an early prototype version of the affect. You can find a video of AMD's GrassFX is below.



Join the discussion on Nvidia's Turf Effects on the OC3D Forums. 


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Most Recent Comments

25-10-2014, 06:58:21

I wonder how long it will take for developers to integrate this into their forthcoming games. Great news for people with high-end systems though.
It is yet another good step forward, along with AMD GrassFX, to even more realistic graphics.
Shows what has has changed since the original Grass demo was released on June 2000...Quote

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