Nvidia's Multi-Res Shading is supported in Shadow Warrior 2

Nvidia's Multi-Res Shading can increase Shadow Warrior 2 performance by 30%

Nvidia's Multi-Res Shading can increase Shadow Warrior 2 performance by 30%

Nvidia's Multi-Res Shading is supported in Shadow Warrior 2 

Multi-Res shading is a technique that was originally intended for VR games only, lowering the resolution of a game at the edge of your vision to lower a game's GPU requirements. 
When Nvidia created this technology, it was intended to be supported in VR games only, where the lower resolution of the screen edges would be almost unnoticeable, but the developers of Shadow Warrior 2, Flying Wild Hog Studios, has decided to become the first developer to implement support for Multi-Res Shading into a non-VR game.  
MRS can be used to split a display into several viewports, each of which will have an independent resolution and combines to recreate an image on your full screen. In Shadow Warrior 2 Multi-Res Shading is used to make the edges of your screen render at a lower resolution while making maintaining 100% resolution scale at the center of the screen.  
This will make the edges of the screen easier to render, freeing up more GPU power to increase your game's framerate, all while the majority of the scene maintains the same visual/graphical fidelity. 

Nvidia's Multi-Res Shading can increase Shadow Warrior 2 performance by 30%  

Multi-Res Shading can be used in both conservative and aggressive modes on PC in Shadow Warrior 2, with conservative running the display edges at 60% resolution and the aggressive mode running the edge of the screen at 40% resolution. The center of the screen will remain at its standard display resolution, making the scene look the same for the most part while giving a performance boost of up to 30%. 

This will allow the game to be played at over 60FPS at max settings at 4K with a GTX 1080, with the game running at under an average of 50FPS when running at native 4K without MRS. 


Nvidia's Multi-Res Shading can increase Shadow Warrior 2 performance by 30%


Right now Nvidia has not announced any more non-VR games that will support Multi-Res Shading in the future, though the performance gains are high enough that more developers should certainly be considering it.   


You can join the discussion on Nvidia's Multi-Res Shading on the OC3D Forums


«Prev 1 Next»

Most Recent Comments

13-10-2016, 16:28:02

Good to see the new technologies appearing in games. Would be interested to see some screenshots and videos of it to see if it makes any noticeable difference in visual qualityQuote

13-10-2016, 17:21:25

I'd like to see some actual images of the differences and independent testing before I'd believe itQuote

13-10-2016, 17:24:53

Is this limited to Pascal?Quote

13-10-2016, 17:27:04

Originally Posted by AlienALX View Post
Is this limited to Pascal?
Yes I believe so. Because it uses new hardware inside pascal. 99% sure anywayQuote

14-10-2016, 03:41:33

It's a cool idea, but there's a reason this was made for VR and not a screen.. I'd like to see this in the flesh before I start praising it.Quote

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.