Nvidia's latest Geforce Driver adds a boatload of new features

Image Sharpening, Ultra-Low Latency G-Sync, ReShade support and more

Nvidia's latest Geforce Driver adds a boatload of new features

Nvidia's latest Geforce Driver adds a boatload of new features

Nvidia's new Geforce 441.08 driver is designed to counter all of AMD's latest Radeon Software additions, focusing on adding game sharpening features, rescaling features, a low latency mode and other new features. 

With competition heating up in the GPU space, the race is on to create the best suite of gaming software to entice PC users into each respective hardware ecosystem. Nvidia hopes to win this race by delivering more than what its competitors can offer.    

For starters, Nvidia's Geforce 441.08 driver brings with it support for the company's new GTX 1660 Super graphics card, which is designed to deliver up to 50% more performance than a GTX 1060. On top of this, Nvidia's latest driver also offers support for seven new G-Sync Compatible monitors, which include the Acer CG437K P, Acer VG272U P, Acer VG272X, AOC 27G2G4, ASUS XG279Q, Dell AW2720HF, and Lenovo Y27Q-20.
ReShade Support

One of the most notable additions to this driver is support for ReShade filters within both Nvidia Ansel and Nvidia FreeStyle, the latter of which can be used to adjust games using post-process filters using Nvidia's Geforce Experience app.

Using Nvidia FreeStyle, Geforce users can utilise a collection of both curated and community made ReShade filters on supported games. Nvidia has even created a collection of curated filters for newcomers to the ReShade ecosystem, which can be downloaded here.

Fans of "competitive games" should know that Nvidia FreeStyle will limit your filter options to 14 Nvidia-Made FreeStyle filters and around 30 curated ReShader Filters. Players of "non-competitive" games will have access to a wider variety of both Nvidia FreeStyle and Reshade game filters.  

Nvidia Image Sharpening

To directly counter AMD's Radeon Image Sharpening technology, Nvidia has added a standalone Image Sharpening feature to their Geforce Control Panel, offering support for all DirectX 9, 10, 11 and 12 games. Support for OpenGL and Vulkan games is said to be on the way. 

The sharpness offered by this tool can be adjusted using Nvidia's Control Panel to best suit games on an individual basis. In addition to this, Nvidia has added an option to ignore film grain, a feature which often ruins post-process sharpening filters. 


Alongside Sharpening, Nvidia's Sharpening tool can be used to upscale images from lower screen resolutions to your screen's native resolution. For example, this feature could be used to upscale a 1920 x 1080 image to 2560 x 1440. This feature is already available on Radeon graphics cards.  

Nvidia's latest Geforce Driver adds a boatload of new features  
Ultra-Low Latency Update

Another update to Nvidia's drivers is the addition of a new Ultra-Low Latency mode which features support for both G-Sync and G-Sync Compatible displays, which allows users to benefit from low-latency image response times and variable monitor refresh rates.

Low Latency Mode is now available within Nvidia's GPU Control Panel, and can be enabled on a per-game basis or as a global option. Set this option to Ultra to enable it alongside G-Sync.   

Nvidia's latest Geforce Driver adds a boatload of new features  

Nvidia's Geforce 441.08 Driver can be downloaded here

You can join the discussion on Nvidia's new Geforce 441.08 driver on the OC3D Forums

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Most Recent Comments

29-10-2019, 10:59:38

Can someone explain the ultra low latency a bit more for me. All the video seems to tell me is I can turn it on.

Is this universally beneficial? Is there any reason I wouldn't want it on?Quote

29-10-2019, 16:32:02

Apparently it works by delaying frame rendering until needed for next refresh, instead of immediately starting work on the next frame when previous one is ready. It's non trivial to do reliably so enabling low input lag might result in stuttering if the window gets missed - CSGO was awful with this with the first low latency mode drivers, but that has since been fixed.

I'd keep it on globally and disable it game per game basis if you run into stuttering.Quote

29-10-2019, 17:46:40

The real question is how much it decreases latency by overall and power consumption. Based off what you said if it's only rendering per refresh cycle it should in theory consume less power, but that also begs the question of since we are pausing and starting rendering does that increase latency as well.Quote

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