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Nvidia's latest Driver Enables DXR on Non-RTX GPUs

Ray tracing on Pascal and non-RTX Turing

DXR Ray Tracing Support is coming to Pascal and GTX Turing

Nvidia's latest Driver Enables DXR on Non-RTX GPUs

Nvidia's latest Game Ready driver is a big one, packing in DXR support for non-RTX graphics cards alongside "Game Ready" optimisations for Ubisoft's Anno 1800.  

With Geforce 425.31 there is some bad news for Nvidia users, with the company officially dropping support for Mobile Kepler graphics cards alongside Nvidia 3D Vision. Nvidia's 418 series of drivers will be the last to support these features.

On the DXR front, users of Nvidia Geforce GTX 1060 (6GB) or above Pascal graphics cards or Geforce GTX 1660 or higher Turing series graphics cards will now support DirectX Raytracing (DXR). Due to the lack of RT cores on these GPUs, ray tracing performance will be significantly lower than non-RTX series Geforce graphics cards.  

Nvidia has stated that DXR was not worth enabling on older graphics hardware due to their general performance levels of due to VRAM limitations, as DXR ray tracing is both compute and VRAM intensive. Nvidia decided to draw the line at their 6GB GTX 1060 for this reason. 

Nvidia's latest Driver Enables DXR on Non-RTX GPUs  

What’s New in Version 425.31 WHQL

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready

Provides the optimal gaming experience for Anno 1800.

Gaming Technology

Includes support for DirectX Raytracing (DXR) on GeForce GTX 1060 6GB (and higher) and GeForce GTX 1660 (and higher) GPUs.

3D Vision Profiles

Added or updated the following 3D Vision profiles:

• Anno 1800 - Not recommended

Software Module Versions

• nView - 149.77
• HD Audio Driver - 1.3.38.13
• NVIDIA PhysX System Software - 9.19.0218
• GeForce Experience - 3.18.0.94
• CUDA - 10.1
• NVIDIA Control Panel - 8.1.951.0

 

Changes and Fixed Issues in Version 425.31

The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.

Fixed Issues in this Release

-  [SLI][Adobe]: With SLI enabled, artifacts may appear in Adobe applications. [2533911]
-  [ARK Survival Evolved]: Fixed random crashes on GeForce RTX 20 series GPUs. [2453173]
- [Tom Clancy’s Ghost Recon Wildlands]: The game crashes when accessing the inventory menu. [2404783]
- [The Witcher 3]: Blue-screen crash occurs randomly with Bad Pool error during gameplay. [2449346]
- [The Evil Within 2]: Artifacts appear when Texture Filtering is set to High Quality in the NVIDIA Control Panel. [2526817]
- [Fabfilter plugins]: Applications crash when using the Fabfilter plugin. [2532725]
- [ASUS ROG Strix GL702VS notebooks]: Fixed corrupted graphics in games on ASUS ROG Strix GL702VS notebooks. [2535373]
- [Titan X][GTA V][Stereo]: With Stereo enabled, OUT of Memory message appears when launching the application. [200317778]



Nvdia releases their Geforce 416.16 WHQL driver for Windows 10 and DXR

Product Compatibility

Nvidia RTX 20 series

Geforce RTX 2080 Ti, Geforce RTX 2080 

NVIDIA TITAN Series

NVIDIA TITAN V, NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal), GeForce GTX TITAN, GeForce GTX TITAN X, GeForce GTX TITAN Black, GeForce GTX TITAN Z

GeForce 10 Series

GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030

GeForce 900 Series

GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950

GeForce 700 Series

GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710

GeForce 600 Series

GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 640, GeForce GT 635, GeForce GT 630

425.31 WHQL Download Links

Windows 10 - 64 Bit

You can join the discussion on Nvidia's new Geforce 425.31 WHQL driver on the OC3D Forums

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Most Recent Comments

11-04-2019, 11:07:51

Greenback
Will Metro Exodus be playable at 6.6 FPS? or is there a possibility I'd need to upgrade my GPU Quote

11-04-2019, 11:12:31

looz
Since 24fps is perfect for two eyes, play it with one eye closed and it won't be as jarring. Quote

11-04-2019, 11:20:43

tgrech
While this is great for comparing the raw performance, does anyone have any testing to see if there's any games/settings that are practical on say a 1080 or something? Maybe BFV? It'd be cool to see if implementations mature enough to make basic effects for any DX12 card possible & I guess more importantly meaningful. I think it's pretty clear what point is being made by Nvidia with Exodus at Ultra DXR & 1440p and it's a relevant one but yeah it'd be cool if there was abit more to this than just a demo at how bad old hardware is.Quote

11-04-2019, 11:34:33

WYP
Quote:
Originally Posted by tgrech View Post
While this is great for comparing the raw performance, does anyone have any testing to see if there's any games/settings that are practical on say a 1080 or something? Maybe BFV? It'd be cool to see if implementations mature enough to make basic effects for any DX12 card possible & I guess more importantly meaningful. I think it's pretty clear what point is being made by Nvidia with Exodus at Ultra DXR & 1440p and it's a relevant one but yeah it'd be cool if there was abit more to this than just a demo at how bad old hardware is.
I was part of a conference call with Nvidia yesterday where they spoke about this in a lot of detail. Long story short is that you will need to aim for 1080p, maybe lower a few other settings and you should get playable framerates in some ray tracing titles with DXR on.

There are a few examples on Nvidia's website now. Battlefield V shouldn't be too hard to play with DXR on with some non-RTX GPUs, though a lot of this is due to Dice's optimizations in BFV since launch.

https://www.nvidia.com/en-us/geforce...00000005808823Quote

11-04-2019, 11:49:13

Greenback
It's actually a good move by Nvidia, people like me may now try it out in their games and think wow that looks great shame I can't play it looking that good and be tempted to go buy a 20xx maybeQuote
Reply
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