Nvidia reveals surprising levels of RTX support

21 games so far

Nvidia reveals surprising levels of RTX support

Nvidia reveals surprising levels of RTX support

At their #BeForTheGame event in Cologne Germany, Nvidia announced that 21 games will receive ray-traced features, including PUBG, Final Fantasy XV, Ark: Survival Evolved, Battleifled V and Shadow of the Tomb Raider.   

Some of these game will receive content updates, and others will offer support for RTX when they eventually launch. This technology will enable a variety of advanced effects, from enhanced shadows to reflections and even global illumination. This will allow games to offer different visual improvements depending on their specific requirements.  

RTX technology is currently supported via modern graphical APIs like DirectX 12 and Vulkan, forcing Nvidia to embrace these new APIs fully. Below is an image which showcases every game that will support real-time ray-traced features in the near future.  

It has been confirmed that Shadow of the Tomb Raider will include Ray Traced Shadows, Battlefield V will support Ray Traced reflections, and Metro Exodus will support Ray Traced Global illumination. 


Nvidia reveals surprising levels of RTX support  
Update - 

Nvidia has clarified that their list of RTX supported titles includes games that support Real-Time Ray Tracing and/or DLSS (Deep Learning Super-Sampling), which means that only eleven titles are receiving support for Ray Tracing. Sixteen of these titles will support DLSS and lack any Ray Tracing elements. 

More information about Nvidia RTX support in games is available here

You can join the discussion on developer support for Nvidia's new RTX Ray Tracing technology on the OC3D Forums

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Most Recent Comments

20-08-2018, 14:43:38

Way more than I thought it would be for some time. This bodes well for the technology. Hopefully it continues to be popular and gets more traction instead of dying off after the initial support from these 21 gamesQuote

20-08-2018, 15:08:24

Originally Posted by NeverBackDown View Post
Way more than I thought it would be for some time. This bodes well for the technology. Hopefully it continues to be popular and gets more traction instead of dying off after the initial support from these 21 games
I don't see it dying any time soon, I just hope it doesn't run poorly on AMD hardware.

Sounds like Hairworks 2.0 to me so far, but with actual graphics improvements.Quote

20-08-2018, 15:09:19

they basically throw in a few features.

the problem i have is that no title seems to support all of it..... shadows, reflections and GI etc.

maybe i am wrong and these titles support all of that.
if not.... i wonder if performance is still not high enough.

RT sure helps the artists.
i do 3d archviz freelancing beside my day job.
and thank god i don´t have to care about texture baking, light baking etc.

raytracing takes care of that. so i can spend my time on more important (satisfying) things.
baking is not exactly my favorite thing to do (just like UV mapping it´s a mostly unloved part of the 3D work).

that said it will be some years until game engines will be purely raytracing based.

a blast from the past:


20-08-2018, 15:24:10

Have there been any benchmarks yet? I'm thinking they NEED new features to sell this silliness, since the 1080's are plenty powerful. There just isn't a good reason to buy into this new stuff at the moment.Quote

20-08-2018, 15:35:51

There's a few already-released games there. That means that without RT enabled the game should look as it was and run as it did, right?Quote

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