Nvidia adds modding support to VR Funhouse

Nvidia adds modding support to VR Funhouse

Nvidia adds modding support to VR Funhouse

Nvidia adds modding support to VR Funhouse


Nvidia adds modding support to VR Funhouse, allowing the community to create a variety of free VR mini-games and demos for the HTC Vive using Nvidia technology. VR Funhouse is currently available to download on Steam, offering a unique VR experience that is designed exclusively for Nvidia Pascal users and the HTC Vive. 

Now with Steam Workshop modding support anyone who is familiar with the Unreal Engine will be able to create new content for Nvidia's VR Funhouse. Nvidia has already created several Funhouse mods of their own to showcase just a few of the potential games that modders can create for this free VR title. 


    VR Funhouse immerses gamers in a virtual carnival full of fun and games. You can set targets ablaze with flaming arrows, test your skill shooting skeet, see how many moles you can whack, and much more.

With this latest update, VR Funhouse now supports mods, giving the community an incredible sandbox of possibilities for fun in VR.  


Below are the minimum PC requirements for Nvidia's VR Funhouse, which requires a Nvidia GTX 1060 Pascal GPU or higher and exceeds the HTC Vive's CPU and memory requirements. 



  • OS: Windows 7 
  • Processor: Intel® Core™ i7 4790 or greater 
  • Memory: 8 GB RAM 
  • Graphics: GeForce® GTX 1060 6GB 
  • DirectX: Version 11 
  • Storage: 5 GB available space



  • OS: Windows 10 TH2 
  • Processor: Intel® Core™ i7 5930 or greater 
  • Memory: 8 GB RAM 
  • Graphics: GeForce® GTX 1080 
  • DirectX: Version 12 
  • Storage: 5 GB available space 
  • Additional Notes: For maximum performance, it's recommended to have 2 GPU's with one in dedicated PhysX mode.


To download mods for Nvidia's VR Funhouse gamers will need to enter the Steam Workshop page for VR funhouse and simply subscribe to their desired mods.


You can join the discussion on Nvidia's VR Funhouse gaining mod support on the OC3D Forums


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