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HTC Reveals Vive Cosmos VR Headset for PC - Contains "Sharpest Screens Yet"

A new PC VR headset that will be usable with other devices

HTC Reveals Vive Cosmos VR Headset for PC - Contains

HTC Reveals Vive Cosmos VR Headset for PC - Contains "Sharpest Screens Yet"

HTC has officially revealed their Vive Cosmos VR headset, a new "premium PC VR system" which offers inside-out tracking and the company's "sharpest screens yet", which promise to deliver "minimal screen door effect" and "crystal clear graphics". 

Right now the full specifications of the headset are unknown, with HTC only revealing the headset's designs, controllers and details surrounding its 6 degrees of freedom (DOF) tracking system, which is similar to the system used with Microsoft's Windows 10 Mixed Reality headsets. 

Design-wise it is clear that HTC has designed the Cosmos with user-friendliness in mind, using a PSVR-like flip-up design while forgoing Valve's lighthouse tracking system in favour of an inside out tracking method. This factor will allow the headset to be set up with ease, lacking the need to set up a dedicated tracking system or to set custom boundaries for it. 

HTC also claims that their new headset is "future-proof", supporting "modular customisations" which can be used to improve the headset after launch. Right now HTC claims that development kits will be released in early 2019 and that the headset will support Steam VR. 

The teaser trailer below also suggests that the HTC Cosmos can be powered using a mobile device, enabling the headset to be used without a powerful gaming PC. This function suggests that the headset will be able to connect to devices using USB, which means that this is possible that the Vive Cosmos may be the first VR headset to utilise the VirtualLink standard, assuming that it can connect to both PCs and smartphones using a USB Type-C connector. 
   


With the Vive Cosmos, it appears that HTC is moving away from the SteamVR-based Vive design, which requires Valve's Lighthouse system and all of the setup and expense associated with it. To make VR more accessible, HTC needs to make more affordable VR headsets that are easier to set up and can be powered by a range of devices. With the Vive Cosmos HTC is taking a step in that direction. 

In an ideal future, VR headsets will act like monitors. Monitor's don't care what is outputting a signal to it, and as such, they can support any device that can deliver the right signal. Giving VR headsets similar traits will allow them to support a user base that is significantly wider than other devices, such as the PC only Vive and standalone headsets like the Oculus Go. HTC's moves will make VR more accessible, but it remains to be seen whether or not they will achieve the same feat with the device's pricing.       

You can join the discussion on HTC's Vive Cosmos PC VR headset on the OC3D Forums

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