HTC and Quark VR are working on a wireless VR headset

A prototype is in the works to be showcased this fall

HTC and Quark VR are working on a wireless VR headset

HTC and Quark VR are working on a wireless VR headset


HTC and Quark VR are working on a wireless VR headset which should be ready to showcase this fall, removing the need for your VR headset to be tethered to your PC. 

At this time their companies are currently working on a device which attaches to the VR headset and is placed in the pocket of the user, allowing the VR headset to link to a PC through WiFi. 

The biggest concerns for this wireless VR technology is the added latency that wireless transmission gives, which could make VR a less comfortable experience. Latency will need to be minimal to deliver a worthy VR experience, even less latency than what we would expect from traditional in-home game streaming technologies. Below is a quote from Quark VR's co-founder Georgi Georgiev, who states that lag/connection delay is the biggest challenge that wireless VR needs to overcome. 


    Getting the experience to feel seamless through Wi-Fi, keeping in mind the inevitable connection delay, was a huge challenge, but we’re getting extremely close to being able to show it in action,


HTC and Quark VR are working on a wireless VR headset


While some manufacturers are attempting to create self-contained VR headsets with integrated SoCs or VR backpacks which contain fully fledged gaming PCs, these solutions will not provide an experience that is as comfortable as a wireless PC VR solution. 

Holding a gaming PC on your back and the batteries to power it will be heavy, and a self-contained VR headset will not be powerful enough for high-end VR gaming. One other problem with wireless VR is that the headset will need to include a battery pack, which will limit the amount of time that you can play games in VR as well as add extra weight to the VR headset. 


You can join the discussion on HTC and Quark VR's plans to showcase a wireless VR headset this year on the OC3D Forums


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