HP Reveals 4K Reverb VR Headset

Isn't this just a better Rift S?

HP Reveals 4K Reverb VR Headset

HP Reveals 4K Reverb VR Headset

When the original Oculus Rift and HTC Vive headsets launched, a lot of people were disappointed by the screen resolution of 1080x1200 (per eye) that each of these products offered.  

Now, almost three years have passed since the introduction of VR into the PC gaming market, and during that time high-resolution screens have grown tremendously in popularity. Demand for high-resolution VR headsets has also increased, especially amongst those who have ultra-powerful graphics hardware. 

HP is answering the call for high-resolution VR with their $599 Reverb headset, which offers a screen resolution of 2160x2160 per eye at 90Hz, delivering an almost 4x increase in resolution over the original Oculus Rift and HTC Vive. Better still, this headset offers a higher resolution than HTC's costly Vive Pro headset, despite the Reverb's lower pricing.

As a Windows Mixed Reality (MR) headset, the HP Reverb uses an inside-out tracking system which offers six degrees of freedom in its positional tracking and supports motion controllers. Unlike the HTC Vive S, the Reverb only offers two front-facing cameras for positional tracking, which could limit the accuracy of controller tracking, especially when they are held over the user's head or anywhere else that is outside of each camera's line of sight. 

In many ways the Reverb shares several design traits with the original Oculus Rift, sporting a similar head strap design and a similar audio solution. The headset requires a DisplayPort 1.3 connection to operate at its full resolution/refresh rate. The headset will release with a $599 consumer model and a $649 pro model in late April. Both models will feature a 1-year warranty.  

HP Reveals 4K Reverb VR Headset  

While the high resolution offered by the HP Reverb is impressive, it must be remembered that the headset only offers two cameras for positional tracking, something which will limit the usability of the headset's wireless controllers. The Rift S uses five cameras for this purpose, positioning two sides/downward facing cameras and an upward facing camera to eliminate most controller tracking blindspots. 

Given its $599 pricing, it is hard to argue with the value that is offered here, especially when compared to the HTC Vive Pro in simple resolution/$ comparisons. Yes, Windows MR and inside-out tracking have their downsides, but the ease of use these headsets offers are a considerable upside when compared to generation 1 VR solutions. 

You can join the discussion on HP's Reverb 4K VR Headset on the OC3D Forums.

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Most Recent Comments

25-03-2019, 19:06:56

What kind of Field of View do they offer though? Two things irked me about my Oculus Rift, the screendoor effect making it hard to read text (higher resolution screens should fix this) and the poor field of view making it look like I was wearing diving googles.Quote

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