How well does the PS4 Pro and Project Scorpio compare to modern PC hardware?

How do the new consoles compare to PC?

How well does the PS4 Pro and Project Scorpio compare to modern PC hardware?

How well does the PS4 Pro and Project Scorpio compare to modern PC hardware?


Whenever a new console is released one common question is always asked by PC gamers, how powerful is this new console? In the past, this question has been very hard to answer, with the internal specification of consoles typically being closely guarded and similar to what PC users would be familiar with.  

Today things are a little more simplistic, with modern consoles like the PS4 and Xbox One using x86 CPUs and GCN-powered GPUs from AMD, making a PC-to-console hardware comparison possible.  

With the announcement of the PS4 it was revealed that the console would have 4.2 TFLOPs of GPU computing power and an increase in CPU performance, but how powerful is that exactly? Below is a table comparing the specification of several modern consoles as well as several of AMD's most recent GPUs.


 GPU ManufacturerGPU ArchitectureGPU TFLOPs
Xbox OneAMDGCN1.31
Xbox One SAMDGCN1.4
RX 460AMDPolaris (GCN 4.0)2.2
PS4 ProAMDPolaris (GCN 4.0)4.2
RX 470AMDPolaris (GCN 4.0)4.9
RX 480AMDPolaris (GCN 4.0)5.8
Xbox Project ScorpioAMDUnknown6.0
R9 Fury XAMDGCN8.6


  How well does the PS4 Pro and Project Scorpio compare to modern PC hardware?    


As we can see the PS4 Pro offers around 2.28 times the GPU performance of the Original PS4 and around 3.21 times the performance of the Original Xbox One, allowing the PS4 Pro to play PS4 games at higher resolution or framerates if the developers build their games with the PS4 Pro in mind.  

The PS4 Pro will be less powerful than Microsoft's Project Scorpio, but the PS4 Pro will hit the market one year earlier and already has a large number of supported titles. At this time it is also unknown what price the Xbox One Project Scorpio will cost, though it will likely be higher than the PS4 Pro.   

On PC we already have much more powerful GPUs available than what is inside both the Xbox One Project Scorpio and the PlayStation 4 Pro, though it is worth nothing that consoles do tend to get a little more out of their hardware through close to the metal coding and the uniformity of consoles.


You can join the discussion on the PS4 Pro's specifications on the OC3D forums.


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Most Recent Comments

08-09-2016, 10:54:33

Polaris is still GCN architecture just 4th Gen. If it wasn't there would be huge problems Quote

08-09-2016, 12:22:58

I'd say the Pro is using a down clocked 480. Probably around 800/900mz. I could test this when I get home in GPUZ.Quote

08-09-2016, 21:23:38

Id be pretty impressed if it was.Quote

09-09-2016, 01:28:00

Guess GPUZ doesn't show you, although pretty sure it used to.

Either way, using the TFLOP formula, if they are indeed using a 480 downclocked, I found it's MHZ speed.
Formula is: Texture Units * Raster Operators * (core clock) = GFLOPS
So plugging it in would mean, 144*32* (in this case) X
I found the range would be from 910mhz to 912mhz. Which covers 4.193Tflops-4.202Tflops. As close as it'll get. To put into perspective though, This would be a 354mhz downclock on a standard 480. Quite a bit of processing power there tbh. With a PS4 Pro TDP already near 300watts, they probably could have hit a 1ghz wall and be good on power. just another bragging right for console kids.Quote

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