Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

Halo 5 will use a Dynamic resolution to achieve a constant 60FPS Framerate

 

It has been announced that Halo 5: Guardians will use a Dynamic resolution to achieve a constant 60FPS Framerate, at least in the game’s campaign, to allow the game to run at 1080p when possible and at a consistent framerate.  

The developers of Halo 5, 343 Industries, says that their “new progressive resolution system” allows the game to run at a resolution 1080p when possible and at a lower resolution when not. The resolution that the game will run at will be “based on the needs of the scene,” which will ” enables us [them] to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.”

 

 

“In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps,” 

“Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.”

 

Halo 5 will be launched on Xbox One on October 27th and will likely be one of the biggest releases that the platform will receive this year.  

 

You can join the discussion on Halo 5’s Dynamic resolution system on the OC3D Forums. 

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