'

Gears 5 Dev reveals "dedicated ray tracing cores" on Project Scarlett - Points to future Radeon graphics tech

Is this the future of AMD's RDNA graphics architecture?

Gears 5 Dev reveals

Gears 5 Dev reveals "dedicated ray tracing cores" on Project Scarlett

In a recent interview with GameSpot, Colin Penty, Gears 5's technical art director, revealed some new information about Microsoft's next-generation Xbox Console, Project Scarlett. 

In this interview, Penty stated that "Having dedicated ray tracing cores is huge", confirming that Project Scarlett features dedicated raytracing hardware. Given the fact that AMD has confirmed that they are working on hardware-accelerated raytracing, it is likely that these raytracing cores are a part of an AMD Radeon graphics component. 

While Penty couldn't elaborate on Scarlett's specifications, his statement reconfirmed that Microsoft's next-generation Xbox would include dedicated ray tracing hardware. Beyond that, it also seems likely that AMD's next-generation RDNA graphics cards will also feature similar "ray tracing cores". 

Below is Colin Penty's full statement regarding Xbox Scarlett.


We don’t have anything to announce right now in terms of Gears with the new hardware--but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge.

Gears 5 Dev reveals  

Microsoft's Project Scarlett will be powered by AMD Zen 2 CPU cores and Radeon RDNA graphics hardware. The console is due to ship in holiday 2020, making it likely that we will see Radeon GPUs with similar ray tracing features within the same timeframe. 

Raytracing will prove to be a major feature of Microsoft's Project Scarlett console, though at this time it remains to be seen how developers will utilise the functionality. Sony's next-generation PlayStation is also likely to offer the same feature set, starting a new era of hybrid raytracing with the next generation of consoles. 

Gears 5 Dev reveals  

You can join the discussion on Project Scarlett's dedicated raytracing cores on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

10-09-2019, 10:36:35

AlienALX
Once consoles get this Nvidia are screwed.

I've mentioned over the past few months just how impressive I've found consoles to be, and it made a lot of sense as to why PC gaming felt so stale and held back. It was because of the huge progress made after the Xbox 360. Progress I had not witnessed.

I had a toss up over which format to buy BL 3 for and I ended up going with the Xb1x. Why? 4k 60 apparently. This is the first time in my life that I've ever deliberately chosen to buy a game on console rather than pc. It was the same price and I can sit on my sofa using my 65" TV. Why would I want it on PC?

I'm not joining the Epic hate campaign but if I can't have guaranteed cloud saves and am thus limited to one pc then I'm just going to buy it on console.

Any way I digress. Sorry.

As soon as RT comes along on consoles IMO the pc is going to be in big trouble. Nobody, not even those who bought them, likes the 20 series prices and this will just hammer that home.

Also, whilst I'm here ranting and moaning. I heard Epic games were charging the Devs far less than Steam. I thought this would be good for gaming but the prices have increased hugely.

Good pc games are now £50-£60. Yet there's no license fee. It was actually cheaper for me to buy for the 1x tbh.

This, IMO, was the main reason why pc gaming made a resurgence, but that will soon die out if the prices become a joke.Quote

10-09-2019, 13:30:18

NeverBackDown
Does this guy who said anything have half a brain? He literally says he won't talk about new hardware then continues on to talk about the new Ray Tracing hardware? Great job on keeping it a secret I guess?

Either way RT was coming and I assume most people figured it would. I however don't think it'll be a great RT experience and people will not care about it. I just hope console players from now have a choice of native 4k/graphics vs a 4k/FPS option or even a native 1440p/120FPS option.Quote

10-09-2019, 17:33:32

ImprovizoR
Quote:
Originally Posted by AlienALX View Post
Once consoles get this Nvidia are screwed.
Nope. They'll just move on to the next gimmick. First they tried to appropriate physics to run on their GPU only instead of the CPU as god had intended. Then they tried to appropriate adaptive sync and market it as something unique to their hardware and now they're trying the same with ray tracing.


They know that it won't last. But gamers are dumb creatures who keep falling for Nvidia's scams and will continue to do so in the future. Nvidia even commits fraud every couple of months and no one seems to care. It is remarkable what they've been able to get away with.Quote

10-09-2019, 19:32:01

AlienALX
Quote:
Originally Posted by ImprovizoR View Post
Nope. They'll just move on to the next gimmick. First they tried to appropriate physics to run on their GPU only instead of the CPU as god had intended. Then they tried to appropriate adaptive sync and market it as something unique to their hardware and now they're trying the same with ray tracing.


They know that it won't last. But gamers are dumb creatures who keep falling for Nvidia's scams and will continue to do so in the future. Nvidia even commits fraud every couple of months and no one seems to care. It is remarkable what they've been able to get away with.
Only their gimmick doesn't work when it costs twice as much as a full gaming console.

Where's 3Dvision? And Physx? And etc? They're gone because they didn't catch on. (As money spinners and you can add Gsync to that also)

As for dumb? I'd say I'm anything but. That's why I'm back on consoles. Because that's where the real progress has been happening. Progress I find far more exciting than gimmicks.Quote

11-09-2019, 06:36:12

meuvoy
Quote:
Originally Posted by AlienALX View Post
Once consoles get this Nvidia are screwed.

I've mentioned over the past few months just how impressive I've found consoles to be, and it made a lot of sense as to why PC gaming felt so stale and held back. It was because of the huge progress made after the Xbox 360. Progress I had not witnessed.

I had a toss up over which format to buy BL 3 for and I ended up going with the Xb1x. Why? 4k 60 apparently. This is the first time in my life that I've ever deliberately chosen to buy a game on console rather than pc. It was the same price and I can sit on my sofa using my 65" TV. Why would I want it on PC?

I'm not joining the Epic hate campaign but if I can't have guaranteed cloud saves and am thus limited to one pc then I'm just going to buy it on console.

Any way I digress. Sorry.

As soon as RT comes along on consoles IMO the pc is going to be in big trouble. Nobody, not even those who bought them, likes the 20 series prices and this will just hammer that home.

Also, whilst I'm here ranting and moaning. I heard Epic games were charging the Devs far less than Steam. I thought this would be good for gaming but the prices have increased hugely.

Good pc games are now £50-£60. Yet there's no license fee. It was actually cheaper for me to buy for the 1x tbh.

This, IMO, was the main reason why pc gaming made a resurgence, but that will soon die out if the prices become a joke.
You're fooling yourself man! Consoles doesn't do 4k 60fps they do 1080p that can dinamycally scale up to like 1600p when you're looking into the sky and then, that image is upscaled to 4k. You could notice the downgrade in IQ if you weren't sitting far away from the screen. You can achieve that on PC making use of AMD's or Nvidia's filter library, enabling the sharpen filter, then you can go to your game's settings, put it in like 75% rendering resolution and even up close to the monitor you'll have a hard time noticing the difference, you can go lower if you output it into your TV and then sit far away from it, you'll also not notice the difference the same way you don't when you're playing on console. That's upscaling. I personally don't usually like consoles because to keep framerates they also tend to give up on anti aliasing and I hate aliased edges. But yeah you can get same or even better performancee than consoles with low end PC by using the same tricks consoles do. The output is 4k in resolution but it was rendered in less than 4k and that's why it has good performance.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.