Far Cry: Primal's story isn't linear

Far Cry: Primal's story isn't linear

Far Cry: Primal's story isn't linear

Far Cry: Primal's story isn't linear


Far Cry: Primal's story will not be linear, with no set mission order or "golden path" to progress through the game, giving each player a unique experience. 

The Story arc of Far Cry primal will be tightly woven into the game world and the protagonist's  Wenja Village, which will grow and change depending on the players choices and what paths the player takes. The player will help to protect the village and bring outside knowledge to the prehistoric tribe by adding specialized mentors into their ranks. These specialists will have knowledge that is important to the tribe, allowing them to build stronger weapons and specific skills that will help you and the tribe as a whole to combat the threats of the outside world. 


      The village is really the backbone of your progression and your story. By going into the wild and exploring the world, you'll find specialists. Each of them will be your mentor in a specialty that you'll need to master to push back the danger of the world,

So when you bring them back to the village, they'll build huts there. And by working with them - sometimes they'll need new components you can only find farther away, or you'll help them develop new technology - you'll not only improve your village, but also gain new knowledge that will help you improve yourself.

  Far Cry: Primal's story isn't linear


The game will not have a traditional story arc where mission A leads to mission B with side objective C, the game will be able to progress in several different ways and a lot of the game's story will come from the emergent gameplay and the changes in the world as you progress through the game.  


    The reason why we tied story to the the village is that we don't want your story to be linear.

We want you to be able to choose a mentor that best fits your game style, and choose to progress through their branches in the order you want. That's the way we built the story as well. We want to have a narrative thread, but not have a "golden path" with mission A, then mission B, then mission C. We want you to create your own story, because that's what we do on Far Cry. This is a systemic, emergent, open world, and we want each player to have their own story. The village is a representation of that in the game.


Far Cry Primal will be releasing on February 23rd on PS4 and Xbox One and will be available on PC on March 1st. 


You can join the discussion on Far Cry Primal on the OC3D Forums.


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