Battlefield 1 Destruction Analysis

Battlefield 1 Destruction Analysis

Battlefield 1 Destruction Analysis

Battlefield 1 Destruction Analysis


One of the biggest questions that we have been asked about Battlefield 1 is what level of destructibility is available, though until now the answer from that question has been rather unclear, with some gameplay showing total destructibility and over videos showing invulnerable objects. 

Now thanks to the YouTuber Jackfrags we finally know how much of the environment can be destroyed in Battlefield 1, showing that while most objects are totally destructible some will always remain either totally intact or partially intact. 

Below is Jackfrags' video showcasing exactly how much the environment can be destroyed by vehicles, infantry, and explosives, giving us a clear idea of how the environment evolves as a game of Battlefield 1 plays out. 



Here we can see destructibility that is much more similar to Bad Company 2 than Battlefield's 3, 4, and Hardline, meaning that the map will change much more over time and that players will be able to use destructibility to a much greater tactical degree than previously. 

In Battlefield 1 even the ground can be deformed, creating new cover and opening up the option for players to create all new avenues of attack or defense locations, giving Battlefield 1 much more fluid gameplay and give gamers the variety that has been missing from recent Battlefield titles.


You can join the discussion on the destructibility of Battlefield 1's environment on the OC3D Forums.


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Most Recent Comments

08-07-2016, 02:19:37

If it is indeed more like BC2's destruction system, then i'm all for it. That's what made that game so fun!Quote

08-07-2016, 03:56:22

Looks like an improvement over BF4.Quote

08-07-2016, 04:42:59

its not going to be one of those stupid 1st person shooters where people get lvls and better guns and stuff is it??
because they aren't any fun.
Also pay to win (buy better guns) is no fun either.. Hopefully its nothing like that either..

I like ones where at the start you chose what load out you want. "gun type or charicter type, which decides your armament" and then off you go to snipe/machine gun/garrotte the other players, and no RPG lvl up elements.
and no buying Uber Gun 90000 and 1 shot killing every one with one bullet to the foot..Quote

08-07-2016, 17:52:35

Originally Posted by NeverBackDown View Post
If it is indeed more like BC2's destruction system, then i'm all for it. That's what made that game so fun!
Have you ever played a match of BC2 with loads of engineers or just had a long round? It's not all that much fun anymore when every building is knocked down and there's no cover left. Full destruction kills map design.Quote

08-07-2016, 18:06:29

Loved Bad Company series' destructible environments; would like to see more. It can be harmful to level design for sure but maybe it can be limited in multiplayer, while being unleashed further in single player.Quote

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