Assassin's Creed dev thinks industry is dropping the 60 fps standard
Published: 9th October 2014 | Source: techradar |
Assassin's Creed dev thinks industry is dropping 60 fps standard
After it was announced that Assassin's Creed Unity would run on both Consoles at a resolution of 900p at 30FPS, Ubisoft was bombarded by complaints regarding the relative power of either console and why this "Next Gen" game cannot run at the same resolution as the previous iteration of Assassins Creed did, which ran at 1080p 30FPS on the PS4.
Now Ubisoft are trying to put a positive spin on these visual downgrades, saying to TechRadar that the decision to limit the game to 60 FPS was partially to give the game more of a "cinematic" feel. Assassin's Creed Unity's World Level Designer, Nicolas Guérin, had this to say.
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."
The game's Creative Director, Alex Amancio, also had this to say regarding the games framerate and resolution.
"30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
It seems that Ubisoft either do not know what they are talking about when it comes to framerate or simply do not want to admit that the new consoles do not have the horsepower for a 1080p 60FPS experience at the graphical level they desire.
It is beyond doubt that 60FPS is an objectively better experience than 30 FPS and that a higher resolution experience is better. 30 FPS does not make a game look or feel better, you don't need to lie to us Ubisoft!
What do you guys think of this? Do you support developers trying to push a 30FPS a the new gameplay standard? Are better graphics worth a lowered framerate?
Join the discussion on Ubisoft's move to 30FPS for gaming on the OC3D Forums.