Ashes of the Singularity June Update will improve performance

Ashes of the Singularity June Update will improve performance

Ashes of the Singularity June Update will improve performance

Ashes of the Singularity June Update will improve performance


Ashes of the Singularity's June Update will "substantially" improve the performance of the game and add a new CPU focused benchmark to the game.

This update will be update 1.2 for the game and will be the first update to the game that makes any major upgrades to the underlying game engine, offering greater gaming performance and reliability to the game. 

This new update will also add some new units to each faction, some new CPU based visual effects and some new "huge" scale maps. 


From 1.0 through 1.13 the game has been operating on the Nitrous engine that was built during early access.  For those of interested in how games are made, think of a game has two pieces: The engine which is 90% of the work and the “game” which is a thin icing on top of the engine.  1.0 through 1.13 were updates to the game.  Version 1.2, by contrast, is the first big update to the underlying engine which should, we hope, substantially improve performance and reliability.


Ashes of the Singularity June Update will improve performance


This new update should be released sometime this week on Steam and GOG and you can read the full developer preview here.  


You can join the discussion on Ashes of the Singularity's performance update on the OC3D Forums


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Most Recent Comments

08-06-2016, 11:43:18

Looking forward to the update. Going to run some benches now so can compare them after updateQuote

08-06-2016, 11:44:16


Not for me!Quote

08-06-2016, 11:51:49

Originally Posted by tinytomlogan View Post

Not for me!
I think it should be. At least for new game testing and all for detailed DX12 performance analysis. But not the game isn't for everyone. It's RTS after all

Edit: never mind.. Now I understand that it just means more work for you.. Quote

08-06-2016, 14:16:46

not convinced at aots as a bench tool.. if a 290x is better than a 980ti in that game something is pretty fishy some where..
But i guess it needs to be in the mix some where but really cant be used as a definitive result for bench tests.Quote

08-06-2016, 18:00:37

Considering Async Compute can't be used for Nvidia, it really does give AMD a huge edge due to there effectiveness when using it. It's not surprise really. Although haven't seen a 290x best a 980tiQuote

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