AMD will share insights with DirectX 12 and Vulkan at GDC

AMD will share insights with DirectX 12 and Vulkan at GDC

AMD will share insights with DirectX 12 and Vulkan at GDC

 

AMD will share insights with DirectX 12 and Vulkan at GDC and show developers how to get the most out of the new APIs, whether it is using asynchronous shaders, taking advantage of low level parallel submission or their new resource handling features.

This will help developers gain an insight on the new APIs and learn from the experiences of the developers of early DirectX 12 and Vulkan games.   

Right now the time and date of the conference, but it will be sometime between March 14th to 18th given it is part of GDC. 

 

      Vulkan and DirectX 12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX 12 titles.

Takeaway

Attendees will get an insight into the new APIs and their efficient use based on the experiences gained on the launch titles.

Intended Audience

This presentation is targeting experienced game engine developers who are familiar with DirectX 11 and OpenGL. Since some of the concepts are already available on consoles it is beneficial, but not required, to have some console development experience.

 

AMD will share insights with DirectX 12 and Vulkan at GDC

 

While no big DirectX 12 or Vulkan games have been released yet it is undeniable that these new APIs will enable PC gaming to become much more efficient, lowering GPU driver overhead and more efficiently handing both CPU and GPU resources.

 

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