AMD will be hosting seven sessions at GDC 2018

AMD is focusing on optimisation

AMD will be hosting seven sessions at GDC 2018

AMD will be hosting seven sessions at GDC 2018

When discussing modern games, the term "unoptimised" is common, particularly in the PC market. One of the most important aspects of GDC is the sharing of knowledge across the industry, giving developers and programmers tips and tricks to get the most out of their games, whether they are on consoles, PC or mobile platforms. 

Right now AMD is listed as hosting seven events at the conference, most of which are designed to inform developers about how to optimise their software for Ryzen CPU and Radeon GPU hardware, as well as showcase some new tools and libraries that developers are free to use through the company's GPU Open program. 

Two of these sessions will be dedicated to AMD's Radeon GPU Profiler, a tool that allows developers to see potential bottlenecks at a GPU level and see the "low-level reality" of hardware. One of these sessions will look into examples using Unreal Engine 4's Vulkan path, revealing how the performance of real-world applications can be improved using the data collected from these tools. 

Another session will be focusing on the optimisation of DirectX 12 and Vulkan-based game engines, which is aimed at delivering increased GPU utilisation. AMD also plans to showcase potential optimisation opportunities for AMD Ryzen-based CPUs and APUs as well as showcase some profiling tools for the platform. 

Below is a list of AMD's planned GDC 2018 sessions;

     Engine Optimization Hot Lap (Presented by AMD)

Join this session for a profile and trace-guided race through gaming engine AMD GPU usage, and leave with a better understanding of how to hotrod your Vulkan or DirectX 12 engine. 

Optimizing for the AMD Ryzen family of CPU and APU processors (Presented by AMD)

Join AMD Game Engineering team members for an introduction to the AMD Ryzen family of CPU and APU processors followed by advanced optimization topics. 

Taking the Red Pill – Using Radeon GPU Profiler to Look Inside Your Game (Presented by AMD)

In this talk, we're going to take the Adrenalin red pill and use the Radeon GPU Profiler to step behind the API curtain into the low-level reality of the hardware.

The Art of Profiling - Radeon GPU Profiler & RenderDoc (Presented by AMD)

The Radeon GPU Profiler introduced by AMD in 2017 has fast become the go-to tool for detailed performance insights for Vulkan and DirectX 12 applications running on Radeon GPUs. RenderDoc is the de-facto standard frame debugging tool across all APIs. These two great tools are very powerful individually, but together they deliver a compelling ecosystem for debugging and profiling your applications.

Simulating and Rendering Physically-Realistic Curly Hair (Presented by AMD)

This session will introduce a procedure to create physically-realistic - and very fashionable! – curly hair, based on the TressFX algorithm.

Real-time ray-tracing techniques for integration into existing renderers (Presented by AMD)

AMD is developing several tools and open libraries like Radeon ProRender and Radeon Rays to allow real-time ray-tracing rendering, enabling the production of photo-realistic images and many different types of lighting effects with high performance on any combination of CPU and GPUs. This presentation will cover how to use this open ecosystem for any rendering application.


AMD will be hosting seven sessions at GDC 2018  

One of the major criticisms that are levelled at AMD, especially Radeon, in the gaming market is software optimisation which is something that AMD is already trying to address with their Radeon GPU profiler and other tools.

At GDC AMD plans to deliver developers with the knowledge they need to squeeze additional performance out of their game engines and software, which will hopefully allow AMD to become more competitive in the gaming market moving forwards. Let's hope that these sessions will be well attended and will help to deliver well-optimised games in the future, especially given the increasing demand for high-resolution gaming and high-framerate VR experiences. 

GDC 2018 is set to take place between March 19th and March 23rd, more information about the event is available here.  

You can join the discussion on AMD's presence at GDC 2018 on the OC3D Forums

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Most Recent Comments

25-01-2018, 11:57:41

Could be interesting. I think AMD are on the right track with all of this, but it'll still be up to the developers whether they implement any of it. If Nvidia wants their stamp on it, even if it required extra work from the developers, I think they'd go for Godrays over 'Radeon Rays', for instance, because Nvidia GPUs are in most gamer's systems.Quote

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