AMD is discontinued their groundbreaking Mantle API

The first next-gen API has been killed off

AMD is discontinued their groundbreaking Mantle API

AMD has discontinued their groundbreaking Mantle API

The Mantle API first came to light in 2013, an AMD-made rendering API which was designed to deliver PC gamers more performance by giving developers the opportunity to add closer to the metal optimisations to their games.    

AMD's Mantle can be considered as a precursor to modern graphical APIs like DirectX 12 and Vulkan, a force which aimed to push game development past DirectX 11 and OpenGL.

While Mantle's development ended in 2015, its legacy lives on within Vulkan, which is a Mantle-derived API from the Kronos Group. AMD contributed their Mantle API to the Khronos Group, knowing that their API would never receive widespread adoption due to its AMD-only nature. Using Mantle as a baseline, Khronos created the Vulkan API, which has been used to create games such as DOOM (2016), RAGE 2, Wolfenstein: The New Colossus and improve the performance of titles such as DOTA 2 and No Man's Sky. 

With the release of Radeon Software Adrenalin 19.5.1, AMD has officially dropped support for Mantle, bringing an end to the company's groundbreaking API. Those who wish to utilise the legacy API will need to install older drivers onto their systems, Radeon Software 19.4.3 or older. 

AMD's Mantle API was only supported in seven shipping PC titles, though its development is what helped bring about games such as Oxide Games' Ashes of the Singularity, which relies on the multi-threaded nature of modern graphical APIs to offer stable performance. 

You can join the discussion on AMD dropping support for their Mantle API from their drivers on the OC3D Forums

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Most Recent Comments

13-05-2019, 21:51:24

At least they pretty much singlehandedly pushed the industry to get into gear and make better APIs. Even if it is still taking a while.Quote

14-05-2019, 03:54:34

Originally Posted by NeverBackDown View Post
At least they pretty much singlehandedly pushed the industry to get into gear and make better APIs. Even if it is still taking a while.
Agreed. It gave us Vulkan which is the best outcome. I just hope it continues to gain momentum so cross platform games become easier to develop.Quote

14-05-2019, 04:34:57

Not realy Vulkan is built from mantle,we need more games useing Vulkan.Quote

14-05-2019, 05:33:11

Originally Posted by cooperman View Post
Not realy Vulkan is built from mantle,we need more games useing Vulkan.
Valve stands behind Vulkan. With their Gaming on Linux initiative we will see more and more games on Vulkan.Quote

14-05-2019, 05:37:47

Valve backed Linux because Newell saw Microsoft Store as "unfair" competition(He felt MS could easily monopolise the platform lol) back in 2013, think they put the whole thing on life support when they realised it's not, the number of Steam users on Linux hasn't really budged since 2013 regardless of the software library.

MS's moves to make it a viable platform again might have instigated the proton layer development but it doesn't look like it's changing much regarding the wider issues of gaming on Linux & its market penetration(0.8% on Steam hardware survey).Quote

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