TOXIKK - Arena FPS, on PC Only

Arena-FPS Back to Basics

TOXIKK - Arena FPS, PC Only  

TOXIKK - A back to basics Arena-FPS

Many people wish that modern FPS newer happened, not wishing to play a game online for hours before they unlock enough features to really enjoy it. Many people also want a more even playing field, no perks, no custom weapons, just skill.

Now to TOXIKK, a game designed as a successor to the fast paced FPS giants of the late 90s and early 2ks, carefully evolving their core concept with a fresh setting, new weapons and many ideas that were created in co-operation with Arena-FPS veterans. 

Developed by a German Indie Developer, Reakktor, it contains no levelling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons, no reload and no iron sight aiming. Instead of this you get ultra fast movement, double jumps, dodge jumps, booster pick-ups, nine weapons that can be carried simultaneously, with secondary fire modes, jump pads, health-packs and lots of vertical gameplay, everything else that made these kind of games addictive.

Lets have a look at TOXIKK's Debut Trailer below.



From this trailer the game looks to be a match up of what looks to me like Halo and Unreal Tournament style gameplay.

The game will have an XP system, but it only serves to match up gamers of similar skill levels whenever possible, and to mark progression for players who want it. There will also be an offline bot mode for those who wish to hone their skills before heading online.


TOXIKK - Arena FPS, PC Only  TOXIKK - Arena FPS, PC Only  TOXIKK - Arena FPS, PC Only  TOXIKK - Arena FPS, PC Only  

TOXIKK - Arena FPS, PC Only

  The game also is visually impressive, reminiscent of classic arena shooters but also not out of place in the modern gaming world.

The game is available for preorder now on the games official website, but as always I recommend to wait to launch, which is estimated to be Q4 2014 on Steam Early Access. 

Join the Discussion on the New Arena FPS TOXIKK on the OC3D Forums



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Most Recent Comments

02-08-2014, 10:06:07

Meh. UT and Halo had a kid and called it toxikk. Neither of those games is really my type. Far too slow.

Just btw, there are like 10 Arena FPS currently in development.

Reflex, which is the most promising from pretty much every perspective. It features an engine developed from scratch made for the best input possible, an easy access level and demo editor, which allows multiple people to edit a demo or work on a level together on a server while at the same time playtesting it. One of the developers used to work for Euclideon, a company known for the unlimited detail engine. Reflex will be close to Quake 3 CPMA, meaning that it will be the fastest of all new arena games with an insanely high skill ceiling. Reflex is currently in pre-alpha, Kickstarter is expected to come by the end of the year.

Project Nex A mix of UT and Quake, it is supposed to be very accessible, basically keeping the speed of Quake but making the execution a whole lot easier. Probably the most promising casual arena FPS game. Project Nex is currently in pre-alpha.

Reborn Basically wants to be like Reflex, but it's a mess. It has the hype because 2GD is working on it, but really they seem to have no plan of action. They've changed the engine multiple times, progress has been rather small in the past two years since announcement.

Unreal Tournament Huge loads of hype behind it, it's going to be wrecked because they involve the community too early. Basically the game those people are excited for who claim to be oldschool fps players but really haven't touched a single one since UT2k4 which they've played for 5h tops. Usually loudly complaining about how ed FPS games are atm even though they've actively supported the companies which led to the current state of FPS gaming. /rant

+ a load of other Arena FPS games which are being developed mainly by people who really have no idea what they are doing.Quote

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