Steam Greenlight is getting replaced with a Direct publishing system

Steam Greenlight is getting replaced with a Direct publishing system

Steam Greenlight is getting replaced with a Direct publishing system

 

Today Valve has announced that they will be replacing their Steam Greenlight system with a new “Steam Direct” publishing system in Spring 2017, with plans to decrease the noise in their submissions pipeline, including the introduction of a publishing fee for developers and game publishers. 

This new system will allow Steam to better control their service and communicate better with new developers, with many hoping that this will slow down the influx of low-quality games onto the Steam platform. Right now a publishing fee on Steam Direct has been listed as being between $100 and $5000, with Valve looking to set an optimal fee to discourage developers who treat customers unfairly and release low-quality content onto the platform.  

Below are some of the details that Valve has released about their Steam Direct program.

  

A better path for digital distribution
 

The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

Just the beginning
 

We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.

 

Steam Greenlight is getting replaced with a Direct publishing system  

Moving forward Steam will need to get the balance right between ensuring that their storefront is open enough to provide a wide range of games and curated enough to ensure that consumers receive high-quality products from developers who treat consumers fairly. 

Right now Valve is still working on the finer details of this new policy, with plans to involve the community when it comes to making some of these important decisions. 

 

You can join the discussion on Steam replacing Greenlight with a new direct publishing system on the OC3D Forums. 

 

Steam Greenlight is getting replaced with a Direct publishing system

Steam Greenlight is getting replaced with a Direct publishing system

 

Today Valve has announced that they will be replacing their Steam Greenlight system with a new “Steam Direct” publishing system in Spring 2017, with plans to decrease the noise in their submissions pipeline, including the introduction of a publishing fee for developers and game publishers. 

This new system will allow Steam to better control their service and communicate better with new developers, with many hoping that this will slow down the influx of low-quality games onto the Steam platform. Right now a publishing fee on Steam Direct has been listed as being between $100 and $5000, with Valve looking to set an optimal fee to discourage developers who treat customers unfairly and release low-quality content onto the platform.  

Below are some of the details that Valve has released about their Steam Direct program.

  

A better path for digital distribution
 

The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

Just the beginning
 

We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.

 

Steam Greenlight is getting replaced with a Direct publishing system  

Moving forward Steam will need to get the balance right between ensuring that their storefront is open enough to provide a wide range of games and curated enough to ensure that consumers receive high-quality products from developers who treat consumers fairly. 

Right now Valve is still working on the finer details of this new policy, with plans to involve the community when it comes to making some of these important decisions. 

 

You can join the discussion on Steam replacing Greenlight with a new direct publishing system on the OC3D Forums. 

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