Star Citizen will now be developed on the Vulkan API exclusively
Star Citizen will now be developed on the Vulkan API exclusively
  Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux.ÂAs a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
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When Star Citizen is released it many be the first game to use the Vulkan API exclusively, potentially opening the game up to higher levels of optimisation. Â
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You can join the discussion on Star Citizen’s use of the Vulkan API on the OC3D Forums.Â
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Star Citizen will now be developed on the Vulkan API exclusively
  Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux.ÂAs a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
 Â
Â
When Star Citizen is released it many be the first game to use the Vulkan API exclusively, potentially opening the game up to higher levels of optimisation. Â
Â
You can join the discussion on Star Citizen’s use of the Vulkan API on the OC3D Forums.Â
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