3D Mark - Crossplatform Benchmark
Published: 7th February 2013 | Source: Futuremark | Price: |
The amount of customisation available for each test is far advanced from the earlier versions of 3D Mark. Ice Storm is so gentle that you could maximise the sliders on a toaster and achieve a smooth experience, whereas only the most foolhardy would try to do so with the Fire Strike benchmark. Each benchmark stresses a certain element. So, for example, Ice Storm test 1 has loads of vertices and few pixel processing overheads, whereas test 2 is the opposite. Cloud Gate, apart from looking eerily familiar to anyone who has spent time in Egosofts X games, tests shaders and geometry. Fire Strike, as you'd expect, adds yet more complications with dynamic lighting and particles.
DirectX 9 seemed so amazing when it was first around, yet now it's akin to watching Toy Story 1 after seeing Brave. Of course the eye candy doesn't come without a price, and Fire Strike will bring almost any system to its knees quite happily. Which we expect from a Futuremark benchmark. We're salivating at the thought of what future hardware will finally render this particular test meaningless in the same way that Proxycon is on current hardware.
These were taken on a GTX590 @ 1920x1080x4AA, so the scores at the bottom should give you some idea how quickly the demands upon your system ramp up.
Ice Storm DX9
Cloud Gate DX10
Fire Strike DX11
You can discuss your thoughts and your own PC's scores in the OC3D Forums.