3D Mark - Crossplatform Benchmark
Introduction and Overview
Published: 7th February 2013 | Source: Futuremark | Price: |
Introduction
Since the dawn of the graphics accelerator, in Voodoo or Rendition Verite form, we've all been dazzled by the quality of images available to us. More and more money has been poured into our hardware, trying to get the ultimate gaming experience. Whenever we buy a new graphics card we instantly want to push it to its limits and see what our new investment has given us.
One company has, from the early days of people riding Dragons, been able to provide the very highest demonstration of raw GPU horsepower, and that's Futuremark. The fact that it also gives you a score at the end of it only adds to its charm. After all, as a species we have been comparing ourselves to the Jones' wherever possible. Whether it's the size of the Mammoth we have for dinner, through to the amount of times we can juggle a halibut whilst unicycling, competition is in our blood.
By combining jaw-dropping visuals with a score than shows a correlation between the quality of our hardware and the smoothness of the experience, 3D Mark rules over the benchmarking world with a fist of iron. We're sure we can't be the only people who have reinstalled older versions to finally see the benchmarks as the maker intended.
So it's absolutely no surprise that another version of 3D Mark has been released. Unlike its predecessors this hasn't got a suffix or identifier at all, being referred to merely as 3D Mark. It's not for us to tell a large company how to conduct their affairs but given that so many versions of 3D Mark exists we're certain that confusion will reign upon forums until a generally used nickname for it appears. It's going to end up being 3D Mark 13 anyway, might as well make it official. But it most certainly isn't official, so 3D Mark it remains.
What's New?
Cross-platform is the major new feature of 3D Mark. Although unavailable at the moment, iOS, Android and Windows RT versions are due to make an appearance. Of course not all tests will be compatible with all versions, but the scores will be comparable. You can finally see how your Galaxy S3 stacks up against your LGA2011 setup. Of course we will be focussing upon the plain Windows version today.
There are now three main tests, designed for DirectX 9, DirectX 10 and, can you guess, DirectX 11. For the first time in the 3D Mark series it supports the extreme 2560x1440 resolution in a test with a score, so those of you with massive monitors can really put your system through its paces.
Let's move on and take a look at what you can adjust, as well as a few screenshots.
Most Recent Comments
The race for world's biggest ePeen BEGINS!!!
With my Two GTX 670s at 1254MHz core and 1552MHz on my memory and a 2600K at 4,7GHz I managed to push out these scores:
http://www.3dmark.com/3dm/20036?
http://www.3dmark.com/3dm/20567?
Now, what I really wonder is how this benchmark will perform on an overkill 3D-rig "hint hint Tom".
http://www.3dmark.com/is/100193
http://www.youtube.com/watch?v=DpvZl_wRTlg
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I was inspired to make my own "first look" video on 3DMark. I do loads of game play videos but this is the first one like this I have done so I would love some input...
http://www.youtube.com/watch?v=DpvZl_wRTlg |
This is with my brown box 6850 and an AMD Athlon X2 3000+
Ice - 38618
Cloud - 4766
Fire - 2167
Fire Combined - 1023
Not having registered I could not see how extreme would destroy my system.
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This is a bit confusing on Ice. Perhaps because it is made for mobiles? I see some in 6 digit numbers and Tom's result down to 15,080.
This is with my brown box 6850 and an AMD Athlon X2 3000+ Ice - 38618 Cloud - 4766 Fire - 2167 Fire Combined - 1023 Not having registered I could not see how extreme would destroy my system. |
I got
ice- 176844
cloud - 31375
fire - still wont run after 2 days trying to get it to work. Unless I disable sli when I get 4517.
Troll:
FX-4100 @ 4.2 Ghz
8GB Kingston HyperX 1600Mhz
MSi Radeon 7770 Ghz edition (stock clocks)
http://i.imgur.com/hOx4ee3.png
Girlfriend's Rig:
FX 8320 @ 4.2 Ghz
16GB G.Skill Ripjaws 1600 Mhz
Galaxy GTX 670 (stock clocks, boosts itself to 1110 Mhz)
http://i.imgur.com/Txp7F3v.png
Scores seem reasonably consistent with what I am seeing from others, which is good. That Fire Strike is one hell of a test tho (no pun intended)... NEVER seen this 670 taxed as hard as this before. CHALLENGE ACCEPTED!!!
Note: none of these tests have been run on the Extreme setting (freebie version... don't judge me x-p)


http://www.overclock3d.net/gfx/artic...185005525l.jpg
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