Call of Duty 4 is a stunning DirectX 9.0c based game that really looks awesome and has a very full feature set. With lots of advanced lighting, smoke and water effects, the game has excellent explosions along with fast gameplay. Using the in-built Call Of Duty features, a 10-minute long game play demo was recorded and replayed on each of the GPU's using the /timedemo command a total of 5 times. The highest and lowest FPS results were then removed, with an average being calculated from the remaining 3 results.
F.E.A.R. is a game based on the Lithtech Jupiter EX engine. It has volumetric lighting, soft shadows, parallax mapping and particle effects. All results were recorded using F.R.A.P.S, with a total of 5 identical runs through the same area of the game. The highest and lowest results were then removed, with an average being calculated from the remaining 3 results.
In both Call of Duty 4 and F.E.A.R we see pretty much identical patterns with the 9600GSO once more having the advantage despite its lack of memory. This advantage was once more depleted when the higher resolutions were reached. The CPF (Cost Per Frame) for each card was pretty evenly matched throughout the testing - proving you do actually get what you pay for with regard to the two cards on test today.
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