Published: 16th August 2008 | Source:PowerColor | Price:TBA | Author: James Napier
Unreal Tournament 3 the latest game in the long running Unreal series from Epic Games and Midway. The game uses the latest UE3, which combines fast gameplay along with high quality textures and lighting effects. All benchmarks were performed using UTbench with a fly-by of the DM-BioHazard map. As usual, all benchmarks were performed 5 times, with the highest and lowest results being removed and an average calculated from the remaining three.
As expected, the story is also the same for UT3 with the PowerColor coming up around 5-10FPS short of the reference ATI card across all resolutions.
ET:Quake Wars is a follow-up game to Wolfenstein:Enemy Territory developed by Splash Technology. Using a modified version of id Software's Doom 3 engine along with Mega rendering technology, the game promises high resolution textures, fast gameplay and plenty of explosions. Using the built-in recordNetDemo and timeNetDemo commands, we recorded a 5 minute online gaming session and played it back a total of 5 times at each resolution, calculating the average FPS from the median three results.
Finally things seem to look up slightly for the PowerColor in ET:QW. Managing to actually beat out the reference ATI card by 1FPS (whoop!) at 1600x1200 and match it at all other resolutions, at least we've found one benchmark which isn't a complete whitewash for PowerColor.
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