Nvidia GTX295 Quad SLI

 
Unreal Tournament 3 is the highly anticipated game from Epic Games and Midway. The game uses the latest Unreal engine, which combines fast gameplay along with high quality textures and lighting effects. All benchmarks were performed using UTbench with a fly-by of the DM-BioHazard map. As usual, all benchmarks were performed 5 times, with the highest and lowest results being removed and an average calculated from the remaining three.
 
 
 
 

BioShock is a recent FPS shooter by 2K games. Based on the UT3 engine, it has a large amount of advanced DirectX techniques including excellent water rendering and superb lighting and smoke techniques. All results were recorded using F.R.A.P.S with a total of 5 identical runs through the same area of the game. The highest and lowest results were then removed, with an average being calculated from the remaining 3 results.
 

 
 
 
 
Call of Duty 4 is a stunning DirectX 9.0c based game that really looks awesome and has a very full feature set. With lots of advanced lighting, smoke and water effects, the game has excellent explosions along with fast game play. Using the in-built Call Of Duty features, a 10-minute long game play demo was recorded and replayed on each of the GPU’s using the /timedemo command a total of 5 times. The highest and lowest FPS results were then removed, with an average being calculated from the remaining 3 results.
 

 
Results Analysis

Again we see some CPU limitation at low resolution, especially in Unreal Tournament III but as the resolutions were increased along with the AA/AF, the SLI setup came into its own, scaling extremely well. Bioshock was particularly impressive with the SLI setup almost doubling the FPS at our highest resolution. Call of Duty 4 showed impressive gains across the board too with over a 33% increase in frames per second.

Let’s move on to come more challenging titles…