Gainward Bliss 8800 Ultra
Introduction, packaging, package and specification
Published: 18th July 2007 | Source: Gainward | Price: |
Let's first of all take a top-of-the-line GPU...say the 8800 Ultra from nVidia. Next add some spice in the form of one of nVidia's top AIB's - Gainward. What we have is a recipe for something nice, or so I hope.
We take Gainward's "Bliss" 8800 Ultra for a spin, rack up some 3DMark scores and have a play with some pretty tight games. How does it fair? Read on...
Packaging
In their recent style Gainward have used their usual female CGI character on the box. The packaging is pretty attractive although I would not be sure how much it would stand out on shelves next to the likes of BFG and XFX.


Package
The package that comes with the 8800 Ultra is Gainwards standard well thought-out package including:
* Install Manual
* CyberLink PowerDVD
* CyberLink DVD Solution
* Driver Disk
* 2 x Dual molex to PCI-e 6 PIN power connectors
* 2 x DVI to VGA converter
* 1 x S-Video to Composite/Component cable
That's a pretty decent looking lot of hardware to go with this top-end card. However, on the games front I feel it's pretty severely lacking, especially after the excellent bundle that Sapphire and ATI managed to put together on the HD2900XT.
Specification
From Gainwards site:
| Product Name: BP8800ULTRA-768-DD Barcode: 471846200-8576 GPU: NVIDIA GeForce 8800 Ultra GPU Clockspeed: 612 MHz Memory: 768MB 0,8ns DDR3 Memory Clockspeed: 2160 MHz Pixels per clock (peak) : Bandwidth: Ramdac: 400 MHz Bus: PCI-Express Cooling: Fan (Two-slot) Video-Features: Component, S-Video & Composite Out Connectivity: Dvi + Dvi + Video-Out |
And some more detailed specs:
| NVIDIA® Unified Architecture * Unified shader architecture * GigaThread™ technology * Full support for Microsoft® DirectX® 10 o Geometry shaders o Geometry instancing o Streamed output o Shader Model 4.0 * Full 128-bit floating point precision through the entire rendering pipeline NVIDIA Lumenex™ Engine * 16x full screen anti-aliasing * Transparent multisampling and transparent supersampling * 16x angle independent anisotropic filtering * 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing o 32-bit per component floating point texture filtering and blending * Advanced lossless compression algorithms for color, texture, and z-data * Support for normal map compression * Z-cull * Early-Z NVIDIA Quantum Effects™ Technology * Advanced shader processors architected for physics computation * Simulate and render physics effects on the graphics processor NVIDIA SLI™ Technology1 * Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles. NVIDIA PureVideo™ HD Technology2 * Dedicated on-chip video processor * High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration * Advanced spatial-temporal de-interlacing * HDCP capable3 * Spatial-Temporal De-Interlacing * Noise Reduction * Edge Enhancement * Bad Edit Correction * Inverse telecine (2:2 and 3:2 pull-down correction) * High-quality scaling * Video color correction * Microsoft® Video Mixing Renderer (VMR) support Advanced Display Functionality * Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600 * Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz * Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution * NVIDIA nView® multi-display technology capability * 10-bit display processing Built for Microsoft® Windows Vista™ * Full DirectX 10 support * Dedicated graphics processor powers the new Windows Vista Aero 3D user interface * VMR-based video architecture High Speed Interfaces * Designed for PCI Express® x16 * Designed for high-speed GDDR3 memory Operating Systems * Windows Vista /Windows Vista 64 * Windows XP/Windows XP 64 * Linux API Support * Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0 * Full OpenGL® support, including OpenGL 2.0 1 - NVIDIA SLI certified versions of GeForce PCI Express GPUs only. 2 - Feature requires supported video software. Features may vary by product. 3 - Requires other compatible components that are also HDCP capable. |
Most Recent Comments
I am aware that shadows on the greenary affect performance, but I had to do a standard test for all the cards for comparison purposes so I chose no shadows.
http://www.overclock3d.net/gfx/articles/2007/07/08184537656l.jpg
AA is turned off. Thats why i asked.
I enforced 4 x AA onto the game (via drivers) on all cards, leaving HDR on as an option in-game.
:)
Oblivion won't let you enforce AA and HDR in-game so I use the drivers to do it
Thats what i do, but thats because i have a 7950 card. I thought the G80 and X1900 cards where supposed to allow AA and HDR at the same time? Or is it just Oblivion being a pain?
afaik the 7000 series can't do HDR + AA in Oblivion at all
And for the ATI cards you have to apply it in the drivers too


Ye course they can, that's why I test em at 4 x AA + HDR