ASUS HD 4870 X2 (EAH4870X2) 2GB PCI-E
Unreal Tournament III & ET: Quake Wars Results
Unreal Tournament 3 the latest game in the long running Unreal series from Epic Games and Midway. The game uses the latest UE3, which combines fast gameplay along with high quality textures and lighting effects. All benchmarks were performed using UTbench with a fly-by of the DM-BioHazard map. As usual, all benchmarks were performed 5 times, with the highest and lowest results being removed and an average calculated from the remaining three.
For the first time in all of the benchmarks, the GTX280 is allowed to gain some dignity and actually manages to beat the 4870X2 by 20FPS at 1280x1024. However, once again the 4870X2 seems almost unaffected by resolution changes, which quickly places it ahead of the GTX280 once more when the resolution is upped to 1600x1200.
A few months ago we would have probably been shot for saying this, but in UT3 at least, the GTX280 actually represents better value for money than its ATI counterpart. Now isn't that a turn-up for the books!
ET:Quake Wars is a follow-up game to Wolfenstein:Enemy Territory developed by Splash Technology. Using a modified version of id Software's Doom 3 engine along with Mega rendering technology, the game promises high resolution textures, fast gameplay and plenty of explosions. Using the built-in recordNetDemo and timeNetDemo commands, we recorded a 5 minute online gaming session and played it back a total of 5 times at each resolution, calculating the average FPS from the median three results.
Bearing in mind we are looking at the results of a fairly demanding game with all options maxed out and 8xAA applied, both cards produce commendable results with only 7fps seperating them at 1280x1024. Unfortunately the GTX280 just cant keep up with the 4870X2 as the resolution is increased, resulting in the GTX280 falling 30FPS behind the 4870X2 at 1900x1200.
This gives a criss-cross style result ont he CPF scale, with the 4870X2 starting off as the most expensive of the two cards at lower resolutions, but soon redeeming itself once we get to 1900x1200.
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