Asus ENGTX275 896MB PCIe Graphics Card

 

 
Crysis is without doubt one of the most visually stunning and hardware-challenging games to date. By using CrysisBench – a tool developed independently of Crysis – we performed a total of 5 timedemo benchmarks using a GPU-intensive pre-recorded demo. To ensure the most accurate results, the highest and lowest benchmark scores were then removed and an average calculated from the remaining three.
 

 
 
 

Oblivion from Bethseda is now an ‘old’ game by today’s standards, but is still one of the most visually taxing games out there. The benchmark was run in the wilderness with all settings set to the maximum possible. Bloom was used in preference to HDR. The test was run five times with the average FPS then being deduced.

 

 
 

Ubisoft has developed a new engine specifically for Far Cry 2, called Dunia, meaning “world”, “earth” or “living” in Parsi. The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Running the Far Cry 2 benchmark tool the test was run 5 times with the highest and lowest scores being omitted and the average calculated from the remaining 3.
 

 
 
Results Analysis
 
Again we see the GTX275 slotting into the gap between the GTX285 and ATI 4890.The GTX275 have exchanged blows throughout this review and have done so again here with Far Cry 2 favouring the ATI card until we hit the high resolution and filters were applied.  In contrast, the GTX275 really struggled at high resolution with Crysis while it easily bettered the ATI card at lower resolutions.. The card stuttered and spluttered its way through the benchmark but managed just over 15FPS in the end which is a far from playble framerate. I did however run the benchmark again with a new coat of thermal grease and framerates improved drastically so I can only assume that the poor showing was down to temperatures, with the card lowering it’s clockspeed when overheating. I have included the results of the card when in ‘stock’ form.
 
Let’s move on to the conclusion…