Asus EN 8800 GTX - nVidia's G80 Performance Revealed
Published: 21st November 2006 | Source: Asus | Price: |F.E.A.R.
F.E.A.R. is a game based on an engine that uses many features of DirectX 9.0c.
It has volumetric lighting, soft shadows, parallax mapping and particle effects, with a slow-motion mode that really taxes today's top of the line GPU's. I fully patched version the game with the latest patch. I played three two-minute runs on a taxing part of the game with plenty of action, using slow-motion for the full time whilst firing at enemy soldiers and using grenades that produce a cool "blast" contortion effect when blown up.
Here are the settings that were found to be optimal for F.E.A.R. on a Dell 2405FPW display:
As you can see the 8800GTX only sank to 19FPS, though when I looked on the FPS results this was only at one point and the second lowest FPS was 35FPS. I considered not including the 1 reading dip, but it came out in our test so I put it in. The game looked awesome at this res and quality and it was an immersive pleasure to play.
Call of Duty 2
Call of Duty 2 is a fairly recent game that uses a lot of DirectX 9.0c features, including real time shadows, amazing smoke effects and some nice looking HDR effects. This makes the game very taxing at these high resolutions. I played a fully patched up version of the game. Once again I played through the game with a two minute gaming session including explosions, smoke and also lots of snow. Will the 8800GTX walk this one too?
Here are the settings that were found to be optimal for Call of Duty on a Dell 2405FPW display:
Once again Call of Duty 2 played superbly well at extreme details, creating by far the best WWII gameplay experience I've had so far. With frames never dipping under 28FPS and detail levels bordering on insane, it was awesome fun, and the 8800GTX took it all in it's stride.