Asus 128mb PhysX Card Review/Preview
The Card, Specs and Bundle
Published: 12th July 2006 | Source: Specialtech | Price: |
The card itself is pretty small - comparable in size to my Creative Audigy 2 ZS. It has a small cooler with an Aluminium heatsink and you can see it requires a molex power connecter. You can see the cooler also cools some of the mosfets so that's a bonus.
Naked we can see the PhysX chip and the PCB with 4 x 32mb Samsung K4J52324QC-BC20 chips rated at 500MHz
Specifications
There is a general lack of information about the actual tech specs of PhysX on the web but from what I can glean
PCI Interface
* Processor Type: AGEIA PhysX
* Transistor Count: 125 Million
* Silicon: 14 x 13.5mm (some 188mm²)
* Manufacturing Process: 130nm
* Bus Technology: 32-bit PCI 3.0
* Memory Interface: 128-bit GDDR3
* Memory Capacity: 128MB
* Memory Bandwidth: 12Gbytes/sec.
* Memory Clock: 733MHz
* Peak Instruction Bandwidth: 20 Billion Instructions/sec
* Sphere-Sphere collision/sec: 530 Million max
* Convex-Convex (Complex) collisions/sec: 533,000 max
* Adaptor/Cable bundled: Power Cable
Support for up to 32,000 rigid body objects, soft body objects, particle systems containing 40,000-50,000 particles, fluid modelling and collision detection.
Ageia have said that they are going to implement PhysX on PCI-E, but the card is on PCI at present.
Upcoming Games
Can be found here
Here is the list from Ageia's site.
Development
Ageia provide tools to developers:
PhysX Builder™
Comprehensive tool set to create, preview, tune, and debug physics content
PhysX Create™
Includes plug-ins for both 3DS Max and Maya
- Add physics to game objects
- Advanced rag-doll creation and editing
- Creation of cloth and clothing
- Preview physics interaction in the interactive viewport!
- Import/Export via binary, ASCII or Collada to content creation tools or game editor/ game engine
PhysX Rocket™
Enables high-performance preview and tuning of PhysX content
- Modular and extensible allowing developer to customize to suite own needs
- Ideal environment for creation, viewing and tuning of fluids and vehicle models
- Import/Export via binary, ASCII or Collada to content creation tools or game editor/ game engine
PhysX VRD™
Real-time visual remote debugger
- Real-time view into the PhysX runtime
- Captures and plays back PhysX simulation for interactive debugging
- Stop and inspect data at any point in the simulation
- Connects via TCP/IP to PC, Xbox 360, and PS3 runtime
So all in all PhysX looks good for what it can do. The exciting thing for me is real time dynamic liquid simulation as well as cloth effects and then the obvious particle behaviour you will notice the most. Ageia have also made the PhysX engine easy to approximate on next-gen consoles so that once deployed in a game this can be a cross-platform development platform.
Basically PhysX accelerates a whole lot of physics in the dedicated hardware. This enables some awesomely cool physics effects - given good game programming.
Bundle
I was pretty impressed with the Asus bundle with this card.
Included is:
Asus PhysX Card
Molex Power extension cable
Demo of Switchball (small physics puzzle demo)
Demo of Cell factor
Full Version of Ghost Recon Advanced Warfighter
Ageia PhysX Drivers
Ageia PhysX installation CD
CD Wallet
Including GRAW is basically a must with this card in my opinion and it is good to see this included in the bundle. It is an AAA title and so this is a definite plus when considering the bundle.
The Cooler
Usually we look at graphics cards coolers in our reviews: so lets take a closer look at Asus's cooling implementation.
Also note it take up a single PCI slot and so you can fit another PCI card in the bottom slot if you are using a single 7900GTX like I decided to in my review.
Most Recent Comments

those physics look muchos tasty
can i ask a favour though?
would you mind checking if the card has the following ram chips on it?
and how many it has.
"Samsung K4J52324QC-BC20 16 Mbit x 32 GDDR3 500 MHz FBGA 136 M54P"
cheers.
well done
please check?:eyes: hehe
cheers J.
or so I'm told

Lemme switch off and yank it out then


,and thx in advance for checking
Info and nakedness on page 2

http://www.overclock3d.net/reviews.php?type=3&id=75&page=2&desc=asus_128mb_physx_card_review_preview
shame on ocuk though,they claim on their forums that they had the only 256mb ones because of a deal with asus,thats bad.
nice to see the addition about the ram chips on the reveiw-again a great reveiw matt
so it looks like all the asus physx cards are 256mb
now a 256mb physx card,graw and all those other extras is pretty good for the price now
cheers.
How does that work?
Their single sided DIMMs
are you sure though because the pics of ocuk ones has four and looks the same:eh:
ill check out the review when I get home, looks intense mate!
Lets hope new games continue to come out with support for them. I can just imagine how sweet games are going to look with DirectX10, PhysX capability and a sweet graphics card.
I just wanted to ask a couple of questions if I may:1)Do you believe that the PhysX card will add another level to future game immersion?
2)Did you find the game physics realistic enough; was it just as easy to throw a large object, as a small object?
3)Does the debris stay around where it fell after an explosion (like it should), or does it fade away like most 'console' games do?
|
Originally Posted by PV5150
w00tage, awesome review Kemp
I just wanted to ask a couple of questions if I may:1)Do you believe that the PhysX card will add another level to future game immersion? |

|
Originally Posted by name='PV5150'
2)Did you find the game physics realistic enough; was it just as easy to throw a large object, as a small object?
|
|
Originally Posted by name='PV5150'
3)Does the debris stay around where it fell after an explosion (like it should), or does it fade away like most 'console' games do?
|
All answered?

Soz I must have missed where you stated in the review, my badAbsolutely killer review too mate, very well put together. A+


Click here for the full review