SteelSeries 3H Gaming Headset
Published: 10th April 2007 | Source: SteelSeries | Price: |Testing Methods
To gain a fair feeling for the 3Hs abilities, I have tested them across a range of soundcards with a range of games and music. Fistly the headset was tested with the ASUS Commando onboard sound (SupremeFX), a Creative Live! Soundblaster Platinum and a Creative X-Fi XtremeMusic.
- Counterstrike: Source
- Quake 4
- CD played with WMP 11
- DVD played with WMP 11
- High Bitrate MP3 played with WMP 11 and Foobar2000
- Teamspeak RC2 and Ventrilo
With Counterstrike and Quake 4, I was obviously looking for different things from the headset. With counterstrike, my main priority is accuracy. A player needs the ability to pinpoint an opponents location. This needs directional accuracy and clarity to distinguish between surfaces. Quake 4 on the other hand offers far more of an immersive soundscape, requiring a high frequency range, good bass response and again, clarity.
With the music testing, I opted for some of the most testing tracks I could find, including a range of genres and bass tests. With each test, I would look out for any form of distortion or crackling and the overall sound quality. In addition to the music testing, I watched the same section of the film 'The Pianist' on DVD for each soundcard.
Lastly, I used the 3H microphone for ingame communication via teamspeak and ventrilo with a range of audio codecs to see just how clear the output of the microphone was.