The True Power of CryENGINE 2 Page: 1
 
The True Power of CryENGINE 2
 
I won't rephrase the article as I rather enjoyed the author's colloquial style:
 
Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!

When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!! Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...


That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...


Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...
 
Can you even imagine a game that vast, nothing short of epic? It would literally be another world you could immerse yourself in. The future of games looks bright, just take a look at these screenshots below. Just ensure you have some tissue ready (no Jim, I meant for drool not... Eww).
 
 
 
 
 
Do you feel better now? Safe in the knowledge that your machine never stood a chance against the might of the CryENGINE, or do you still have a bitter taste in your mouth becasue you 'high end gaming rig' just didn't cut it? Let us know here