


| Chipset HD 2900 XT process (Die size) 0,08 µ transistor count 720 Mio memory options 512 MB Core frequency 740 Memory frequency (eff.) 1650 Shader Processor Units 48 pixel shader pipelines 16 Geometry pipelines 8 Vertex shader 8 steam processors 320 Memory Bus (bit) 512 memory type GDDR3 data bus PCI Express x16 RAMDAC 2x400MHz AA samples per fillrate (Gsamples/sec) textures applied per pass maximum texels filtered per Pixel (texel/pixel) standard cooling active standard slot solution dual external power need yes, 6pin, 8pin DirectX DX10 SM4.0 Memory Optimization Hyper Z HD Full Screen Anti-Aliasing Smoothvision HD + Adaptive AA HDR (10:10:10:2) 16-bit integer or floating point Video acceleration MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 FullStream (Video-deblocking) Real, divX, WM9, HDTV compatibility (YPbPr) yes HDMI compliance / HDCP ready HDMI 1.2 / yes HDMI modes (over DVI) 480p, 720p, 1080i Dual-Link capabilities 2 native display support 10-bit 3D Graphics Resolution 2560x1600 TV Out resolution 1024x768 1080i Dual Display support Hydravision 3 |
| 700 million transistors on 80nm HS fabrication process 512-bit 8-channel GDDR3/4 memory interface Ring Bus Memory Controller * Fully distributed design with 1024-bit internal ring bus for memory reads and writes * Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions Unified Superscalar Shader Architecture * 320 stream processing units o Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders o Common instruction set and texture unit access supported for all types of shaders o Dedicated branch execution units and texture address processors * 128-bit floating point precision for all operations * Command processor for reduced CPU overhead * Shader instruction and constant caches * Up to 80 texture fetches per clock cycle * Up to 128 textures per pixel * Fully associative multi-level texture cache design * DXTC and 3Dc+ texture compression * High resolution texture support (up to 8192 x 8192) * Fully associative texture Z/stencil cache designs * Double-sided hierarchical Z/stencil buffer * Early Z test, Re-Z, Z Range optimization, and Fast Z Clear * Lossless Z & stencil compression (up to 128:1) * Lossless color compression (up to 8:1) * 8 render targets (MRTs) with anti-aliasing support * Physics processing support Full support for Microsoft® DirectX® 10.0 * Shader Model 4.0 * Geometry Shaders * Stream Output * Integer and Bitwise Operations * Alpha to Coverage * Constant Buffers * State Objects * Texture Arrays Dynamic Geometry Acceleration * High performance vertex cache * Programmable tessellation unit * Accelerated geometry shader path for geometry amplification * Memory read/write cache for improved stream output performance Anti-aliasing features * Multi-sample anti-aliasing (up to 8 samples per pixel) * Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality * Adaptive super-sampling and multi-sampling * Temporal anti-aliasing * Gamma correct * Super AA (CrossFire™ configurations only) * All anti-aliasing features compatible with HDR rendering Texture filtering features * 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) * 128-bit floating point HDR texture filtering * Bicubic filtering * sRGB filtering (gamma/degamma) * Percentage Closer Filtering (PCF) * Depth & stencil texture (DST) format support * Shared exponent HDR (RGBE 9:9:9:5) texture format support CrossFire™ Multi-GPU Technology * Scale up rendering performance and image quality with 2 or more GPUs * Integrated compositing engine * High performance dual channel interconnect ATI Avivo™ HD Video and Display Platform * Two independent display controllers o Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display o Full 30-bit display processing o Programmable piecewise linear gamma correction, color correction, and color space conversion o Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays o High quality pre- and post-scaling engines, with underscan support for all display outputs o Content-adaptive de-flicker filtering for interlaced displays o Fast, glitch-free mode switching o Hardware cursor * Two integrated dual-link DVI display outputs o Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 o Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 * Two integrated 400 MHz 30-bit RAMDACs o Each supports analog displays connected by VGA at all resolutions up to 2048x15363 * HDMI output support o Supports all display resolutions up to 1920x1080i o Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution * Integrated AMD Xilleon™ HDTV encoder o Provides high quality analog TV output (component/S-video/composite) o Supports SDTV and HDTV resolutions o Underscan and overscan compensation * HD decode for H.264/AVC, VC-1, DivX and MPEG-2 video formats o Flawless DVD, HD DVD, and Blu-ray™ playback o Motion compensation and IDCT (Inverse Discrete Cosine Transformation) * HD video processing o Advanced vector adaptive per-pixel de-interlacing o De-blocking and noise reduction filtering o Edge enhancement o Inverse telecine (2:2 and 3:2 pull-down correction) o Bad edit correction o High fidelity gamma correction, color correction, color space conversion, and scaling * MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding * Seamless integration of pixel shaders with video in real time * VGA mode support on all display outputs PCI Express x16 bus interface OpenGL 2.0 support 1 Some custom resolutions require user configuration 2 HDCP support for playback of protected content requires connection to a HDCP capable display |










