Intel Goes For Havok Page: 1
Intel Goes For Havok
Intel Corporation has recently announced that an agreement has been signed for them to acquire leading physics software developer Havok Inc.
"Havok is a proven leader in physics technology for gaming and digital content, and will become a key element of Intel's visual computing and graphics efforts," said Renee J. James, vice president and general manager of Intel's Software and Solutions Group. "Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry."
"This is a great fit for Havok products, customers and employees," said Havok CEO David O'Meara. "Intel's scale of technology investment and customer reach enable Havok with opportunities to grow more quickly into new market segments with new products than we could have done organically. We believe the winning combination is Havok's technology and customer know-how with Intel's scale. I am excited to be part of this next phase of Havok's growth."
Havok's software has been used in numerous of the video game world's top titles, including "BioShock," "Stranglehold," "Halo 2," "Half Life 2," and "The Elder Scrolls IV: Oblivion" as well as to create special effects in movies such as "Poseidon," "The Matrix," "Troy," "Kingdom of Heaven" and "Charlie and the Chocolate Factory."
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