Another new feature is the new “weapon upgrade” system. Each time you complete your hit, Agent 47 is paid for his services. This money allows you to then upgrade your weapons with laser sights, armour piercing bullets, enhanced lock picks, etc. This adds so much depth and individuality to the game where you really can make your mark on how you operate your missions.
However, don't think that having powerful weapons will make the hits easier. It's more blood thirsty for sure which is half the fun, but it will cost you if you're not tidy. For example, if you leave your suit and escape a level in a disguise, there will be a cost for suit retrieval. In addition to this, if you’re hit is messy, you’ll leave more evidence for the authorities to pick up on. This might not seem too bad but the more evidence there is, the more your notoriety raises. Ah yes, the notoriety system, what is this I hear you say? Let me explain!
At the end of each level, a newspaper report with a photo-fit is displayed which displays details of the hit, how sloppy or professional you were, the number of bullets found at the scene and if there are any witnesses. The more evidence you leave, the more your notoriety will rise. This might not seem a problem in the early levels, but as the authorities become aware of who you are, the missions will become a lot more difficult. I tested this by letting my notoriety rise and when walking into the opera house level, a member of the public screamed and pointed at me. It appears my face was on his newspaper and the police promptly turned up to fill me full of lead!!
However, all is not lost. You can “bribe” witnesses and even the police (at a cost) which will lower your status and turn you back into the “ghost” assassin! It's also very amusing to see your photo on the front page of the paper after you have bribed the authorities as the picture looks absolutely nothing like you. Fantastic!
Another new addition is the improved control system which focuses on a new user interface set up. Initially this felt slightly odd as I'm used to the previous games which all used the same system. However, after a small amount of time learning the new layout, I was comfortable in the way the game played and flowed. This combined with the new close combat system which now allows hand to hand combat makes this a very flexible game.
Blood Money will appeal to gamers of varying degrees of ability as there are a wide range of difficulty settings. The easiest setting uses very simple AI and unlimited saves whereas at the hardest setting, you'll have full AI and no save games permitted! The one thing that I did find frustrating however is that when saving mid-mission, it would not retain these save games once you had quit the game. As the levels are now massive with so much to do, it would have been nice to be able to save the game and come back later to continue.