Yesterday, Futuremark officially announced their next generation 3D graphics benchmark, 3DMark 11. This new application is designed to test the performance of DirectX 11 capable systems using an in-house made engine. With this announcement, Futuremark has also released a trailer (seen below) and screenshots for a tech demo made using their engine to demonstrate the capabilities of DirectX 11 called "Deep Sea".
Deep Sea is a demonstration of DirectX 11 technologies created using an early development build of the 3DMark 11 engine. The Deep Sea trailer features submersibles exploring the sea floor. Volumetric lighting illuminates the seabed with tessellation used to add rich detail to the rock, coral and manmade structures. Post processing delivers depth of field and other lens effects. The music is an original composition.
"For over 10 years 3DMark has shown gamers what to expect from the next generation of real-time 3D graphics," said Jukka Mäkinen, Futuremark CEO, "So we are especially excited to announce 3DMark 11 and show the possibilities of DirectX 11 with the release of the Deep Sea trailer."
According to Overclocking-TV, "Deep Sea" is purely a demonstration produced by an early build of Futuremark's engine and as such, is not intended to produce scores or be released completely to the public besides through convention showings. The demo by no means shows the full scope of the final benchmark and is simply intended to give a small taste of what DirectX 11 is capable of.
The "Deep Sea" tech demo will make its first public appearance at the MSI booth at this year's Computex in June, with the actual 3DMark 11 benchmark coming out in the third quarter of this year. As usual, there will be a free version of the benchmark at launch. Keep an eye on the official site for more details here.
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