
| Set in a futuristic, industrial war-torn atmosphere, CellFactor: Revolution is an action-packed first-person shooter with Psi-powered combat and true-to-life physics for the PC. It takes advantage of the capabilities of the dedicated AGEIA™ PhysX™ processor to produce realistic physics effects and game play elements including collisions, explosions, complex jointed geometries, fabrics that drape and tare, dense smoke and liquids, multiple objects and particles, as well as other physical events that offer gamers an exciting and immersive gaming experience. Gamers with a PhysX accelerator will have access to all five levels (three utilize extreme PhysX game play) in the campaign mode as well as the multiplayer modes. The game will automatically detect PCs without a PhysX processor; those players can explore the multiplayer “skirmish” modes in two environments or choose to install the hardware for a complete game experience. In CellFactor: Revolution, gamers can manipulate an immense amount of objects simultaneously, control vehicles and fight against AI-controlled enemies. Up to 8 players can play in the LAN game play modes. The multiplayer modes – death match, team death match, assault and capture the flag – are also playable with one human and up to 10 AI-controlled characters. |
| • Assault - the objective is to take the bomb to the enemies’ base and arm it. When detonated, the bomb emits Psi forces, transforming the area into a psionic vortex as it pulls objects into a black hole. • Capture the flag - to capture the flag, players must use Psi powers to move it. If the player takes the role of the Guardian who does not possess such abilities, he/she needs to ram it or use different tactics to manipulate the flag. • Death match – each player fights for himself or herself in a kill or be-killed game. Players must be aware of a dynamically changing environment and other players bouncing around the environment due to psionic propulsion. • Team death match – teams of 2-4 |
| • Two industrial levels with minimal physics are available for all players in skirmish modes. Proving Grounds is a Psi-power training area and the Fueling Station features a series of platforms ideal for air vehicle landing in the middle of the ocean. • Three “extreme PhysX” levels accessible for PhysX users in all modes include: • Reactor Processing Core – built inside a rock, it features molten metal, bridges over lava pools, and spider webs on a futuristic machine. • Weapons System Control – an indoor map full of rooms with a huge cannon. • Storage Facility – comprised of three huge structures, ideal for driving all the vehicles available in the game in multiplayer games. Master the abilities of three unique character classes: • Bishop - genetically altered by L.I.M.B.O. to hypercharge her psionic powers, she can manipulate any environmental object to deliver deathblows without weapons. • Black Ops - this U.N. Soldier was L.I.M.B.O.’s first genetic alteration experiment using psionic power; he offers a mix of psionic abilities, unique weapons and vehicle abilities. • Guardian - L.I.M.B.O.’s ultimate mechanical soldier can wield two weapons and strike his victims down with quick assault |

| Goliath - a mechanized power suit which has dual gatling guns, and limited-use flight boosters |
| Death Stalker assault car - armed with a 360-degree gunner turret, it delivers battleground mayhem via 20-mm gatling machine gun and rocket launchers |
| Dusk Hawker (Vertical Lift Aircraft) – a gunner-controlled 20 mm gatling machine gun spreads a heavy wall of lead on opponent; pilot and gunner-controlled missiles are available to take out aerial and ground opponents |
| Hover Mech - wield dual 30-mm cannons and rocket launchers while piloting six-axis flight controls to pin down and shred enemies. |






