Can Larrabee Take The Wind Out Of NVIDIA's Sails? Page: 1
Can Larrabee Take The Wind Out Of NVIDIA's Sails?
Intel are touting their discrete graphics solution codenamed Larrabee as the product that could possibly put an end to NVIDIA's domination of the graphics card market. From what we've heard previously, Intel plans to have engineering samples of Larrabee ready by the end of 2008, with public release in late 2009 or 2010.
NVIDIA doesn't seem particularly phased by Intel's first serious attempt to enter into GPU manufacture according to CEO Jen-Hsun Huang in a recent CNET Interview
. However, the second generation of Larrabee may take the wind out of NVIDIA and ATI's sails.
Larrabee will differ from other GPUs currently on the market such as the GeForce 8 Series and the Radeon 2/3000 series in that it will use a derivative of the x86 instruction set for its shader cores instead of a custom graphics-oriented instruction set, and is thus expected to be more flexible. In addition to traditional 3D graphics for games, Larrabee is also being designed explicitly for general purpose GPU (GPGPU) or stream processing tasks: for example, to perform ray tracing or physics processing, in real time for games or perhaps offline as a component of a supercomputer. (Source)
Larrabee's ability to offer more GPU cores (rumoured to be between 16 - 24 cores) on either a 45nm (1st Gen) or 32nm (2nd Gen) should certainly add some fuel to the fire. Furthermore, if you factor into the equation support for more Larrabee GPU's per platform this could be one seriously impressive processing powerhouse.
Will Larrabee stick it to the NVIDIA and ATI camp when it finally sees the light of day?
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