| About Us Harlan "Tytus" Beverly was sick of playing games online and suffering from Lag. He hated losing due to circumstances out of his control. As a network architect, Harlan had the skills and expertise to research where Lag was occurring and began to talk to game developers on ways Lag could be fought. The fruits of his work became the foundation for LLR Technology. While in business school at the University of Texas, Harlan teamed up with Bob Grim and Mike Cubbage to found Bigfoot Networks. Together they wrote an award winning business plan that won prizes in the Fortune Magazine New Venture contest, the University of Texas MOOT CORP Competition, San Diego State’s Venture Challenge, and the Carnegie Mellon competition. The prize money combined with Angel investment allowed Harlan to further refine the technology and for Bigfoot Networks to build its first prototype, which was critical in securing a $4MM investment from Venio Capital Partners in late 2005. Financially secure, Bigfoot Networks has now launched full throttle on its mission to fight Lag and provide gamers with technology that can dramatically improve the performance of their gaming systems. Stay tuned for more details on its upcoming product launch (this summer), and other ways that Bigfoot Networks is going to make gaming more fun. The Killer NIC The award winning Killer NIC Network Interface Card gives you the best gaming experience money can buy. Not only does it give you lower pings and a smoother online gaming experience, it also looks stellar inside your rig and gives you the ability to run applications on its Network Processing Unit (NPU) rather than on your CPU. The Advantage The Killer NIC delivers you a faster online gaming experience by ensuring that your data gets to the game as quickly and efficiently as possible. This means you will get more stable and lower latencies and more frames per second in your favorite online games which results in a smoother game play experience while you are in the heat of online battle. |
| Powered by Lag and Latency Reduction (LLR™ ) Technology Killer NIC is powered by Lag and Latency Reduction Technology, which fully optimizes the way networking works in your computer: tweaking it out specifically for Online Games. Learn more about LLR here. The Killer NIC’s 400Mhz (333mhz for the K1) Network Processing Unit (NPU) that allows the Killer to completely bypass the Windows Network stack through hardware acceleration by implementing it’s own interrupt driven networking model. Bypassing the Windows Network stack reduces your latency (Ping), and shortens every game frame loop: boosting your FPS. The Killer NIC’s NPU is specifically designed with online gaming in mind, and handles gaming network traffic much more quickly and efficiently than standard networking products, including packet prioritization. All this gives you a faster and smoother online gaming experience. The best part of LRR is that it is entirely plug’n’play, and requires no software changes, patches, upgrades or customizations by game developers. This means that you can just plug the Killer NIC in, and get the benefits right away with your favorite online game. In addition, the Killer NIC comes with the Flexible Network Architecture (FNA™) Applications built in which lets you run applications called FNApps inside the Killer NIC. With FNApps, you are just a click away from being able to run BitTorrent clients and firewalls on your Killer instead of burdening your CPU with them. Killer NIC Technical Specifications • Data Rates: 10/100/1000 Ethernet Fast Ethernet Controller • 400Mhz Network Processing Unit • Integrated Memory: 64MB DDR PC2100 • IEEE Compliance: 802.3, 802.3u, 802.3x, 802.3z • Data Path Width: 32-bit PCI • Data Transfer Mode: Bus-master DMA Killer K1 Technical Specifications • Data Rates: 10/100/1000 Ethernet Fast Ethernet Controller • 333Mhz Network Processing Unit • Integrated Memory: 64MB DDR PC2100 • IEEE Compliance: 802.3, 802.3u, 802.3x, 802.3z • Data Path Width: 32-bit PCI • Data Transfer Mode: Bus-master DMA |

| GameFirst™: When LLR is enabled, the NPU classifies inbound and outbound packets based on their type. Gaming packets are determined by the UDP packet type, and then are processed in real-time by the NPU and ONLY the data within the UDP packets is placed directly to or taken directly from the game’s program space. These operations are given a higher priority than other network traffic. |
| MaxFPS™: MaxFPS™ will increase the Frames Per Second (FPS) in most gaming systems. It does this by reducing the CPU utilization due to networking, and speeding up the main game loops of the game (even when no network traffic is present). For gaming systems that have older graphics cards, the additional performance in CPU, cache, and main system memory will improve the efficiency of the older graphics card allowing it to run at more FPS, or at higher resolutions and settings. For gaming systems that have newer graphics cards, the FPS performance is usually limited by the performance of the main gaming loop or the CPU’s ability to get data to the card (memory bottlenecks). MaxFPS™ will improve the speed of the main gaming loop and reduce the CPU utilization and main system memory thrashing thus improving FPS, or allowing higher resolutions and settings. Most games today are mainly single-threaded designs, or are multi-threaded but are controlled by a main game loop. When a main game loop is single threaded (or networking is performed inside the main game loop) (figure 1), it will usually poll with nonblocking receives or call non-blocking select on a socket EVERY TIME THROUGH THE MAIN GAME LOOP, regardless of if there is actual network activity or not. This means that many levels of the network stack are traversed to determine if data is present or not, even when there is NO network activity. ![]() |
| PingThrottle™: PingThrottle™ is a user-controlled setting that literally adds latency to any outbound network traffic, effectively increasing the effective ping a gamer has to a server. This is helpful when you are hosting a server on your LAN that other players are connecting to via the WAN (broadband/etc), and you would like to increase your ping to maintain a standard of fair play. Another use for this is to handicap your system in order to train and hone gaming skills. Some gamers have been known to ‘cheat’ by abnormally raising ping to say 400ms and causing a game to reduce accuracy. This cheat is not possible with PingThrottle™ for 2 reasons: 1.) The max latency that can be added is only about 20ms (give or take). 2.) The adjustment is done in the NPU itself rather than in software, so the added latency is real. Obviously not all gamers will need this! But it’s there, just the same. |
| FNA™: FNA stands for Flexible Network Architecture. It is in effect, the infinite flexibility of Killer. For the average user, this means there is and will be FNapps (utilities/programs/game enhancers/etc.) that can be downloaded from www.KillerNIC.com and run on your KillerNIC. FNapps are designed to allow a user to run an application with a minimal or reduced impact on the main system’s CPU, Memory Subsystem, Caching, Hard-Disk, etc. These FNapps can be anything from simple packet monitoring utilities [like fire-walls, etc] to full-blown VOIP programs or file-sharing systems: even mini-game servers/chat servers. FNapps can be designed to make use of the dedicated USB port as well as the gigabit Ethernet port. In addition, FNapps integrate easily (and can communicate easily) with host apps (for gui interfaces/etc.) |





| 1) We are glad you saw the smoother and lower Pings and the significant frame rate improvement on F.E.A.R. and CounterStrike. We believe you would have seen even more noticeable improvement had the testing been done on maps where other players were playing too. Killer is designed to give you that extra performance edge you need when the explosions are going off and the bullets are flying all around you. Those are the precise moments where you can’t afford to lose your CPU due to networking or to have a latency spike, and Killer helps in both cases. 2) In regards to your x64 experience, we only support Windows XP and Vista so it is no surprise that you experienced trouble on Windows 2003. We support both 32 and 64 bit versions of Windows XP and Vista. 3) There is a significant feature of Killer that was not tested as part of this review, and we would love it if you had the time to take a look at it and incorporate it into this article. The feature is our hardware offloaded torrent downloader, called FN Torrent. This program consists of an easy-to-use Windows application that works with a torrent client that runs on Killer’s Flexible Network Architecture. The idea is that you plug a USB thumb drive or hard drive to the back of Killer, and then when you run FN Torrent you can download an unlimited number of torrents without impacting your CPU utilization at all. Literally, your CPU utilization stays at 0% while you are downloading your movies, songs, etc… Because of that and the other features of Killer, you can actually play an online game while downloading tons of torrents and your game play will not be smooth, fast, and unaffected by the torrent downloader. |