Commodore USA Announce The PC64 System
"Commodore USA makes a throwback to an old-school favorite."
Published: 27th August 2010 | Source: Engadget |
Twenty-eight years ago, Commodore International created a legend. The Commodore 64 system sold a total of 30 million units, making it the best-selling PC system ever. And now it's back. Well, sort of.
System builder Commodore USA has finally managed to settle with Commodore Licensing for the rights to sell under the name. To celebrate this, they have announced the release of the Commodore PC64 all-in-one keyboard computer.
Mr. Barry Altman, President and CEO of Commodore USA, LLC states "We are ecstatic to be partnering with Commodore Licensing B.V. in this new, exciting product launch. The legacy of the Commodore C64, which sold over 30 million units, making it the best selling computer of all time, and our reintroduction of this legendary form factor, combined with the world's most recognizable consumer electronics brand, is a once in a lifetime opportunity. We look forward to bringing these new products to market, and welcoming a whole new generation of computer users to the Commodore experience".
The new Commodore PC64 features an Intel Atom 525 CPU with Nvidia Ion2 graphics, 4GB DDR3 memory, 1TB hard drive, HDMI, DVD/CD optical drive (Blu-ray optional), dual-link DVI, six USB ports, integrated 802.11n WiFi, bluetooth and a 6-in-1 media card reader. All this is housed within what is described as a an exact replica of the original C64 case.
Commodore USA also has an array of other systems for sale, including the flagship Phoenix, entry-level Amigo, and the portable Invictus. For more information about these systems and the company itself, head over to the official Commodore USA site here.
A few years ago, another startup, Commodore Gaming, came onto the scene trumpeting the big C's name. Unfortunately, many expressed disappoint in their departure from the beloved favorite. Perhaps Commodore USA will capture the hearts of fans with their faithfulness to the original designs.
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Duke Nukem will never ever tickle my nipples, even if I was wanting it to.
The Quake 3 engine still delivers, people can achieve such good quality texture support with good FPS, which is hard to come by with todays games. I hate playing GTA 4 on PS3 or 360 since it lags (FPS) so much, must be below 10 sometimes.
Fanboy of Q3 engine I know lol. Well I did play Enemy Territory for many many years every single day!
To be completely frank (as I was in a review lately that didn't make it to the forums, sadly) most new games are rubbish. In the early days they were seen as making money BUT they were also quality titles that deserved the money spent on them. Then along some Activision and EA (I won't give them the nickname I did in the review) and decide that the quality of the game isn't what matters it's the quick turnaround and profit you can have from said games.
MW2 came out a few months back.. Already they are talking about the next one, Black Ops. They also said upon the release of MW2 that they would close the servers as and when they saw fit. They also stopped you from using your own servers, meaning the game had serious limitations.
I know how sales work and I know how corporate money making machines work. What you do is hire some dippy that's just gone through college and got a degree and then you allow him to show you ways of pulling off whatever you can for a quick buck. Shaving features off here, cutting out extras there and charging for as much as you can (DLC any one? some could see that as something that should have been in the original game) and so on. As the years roll by we are slowly being fed something to take our money with no care of what is actually in it for us.
It's a bad time when a game is not looked at with a glint in the eye by the people making it and some one saying "Ahh, there's my pride and joy..".
With Activision and EA you basically have a company that brings in coders and gets the job done quickly, with a game designed to make money and be as appealing to every one as it can. This is a good thing in a way, because it allows us to have more, but at the same time it allows them to take more for less. Take the recent Command and conquer. Now me? I don't do RTS. I don't have the patience and I can't be bothered to sit down and work it all out. However what did they do? Oh yes, that's right, dumbass it down so that every one could play it and thus appeal to as many paying customers as possible. Sure, they may have sold well but it pretty much turned the series into a six foot hole for any devoted fans.
With all of that said maybe now people can begin to realise why I give Fallout 3 so much respect. I don't do RPGs either. I mean honestly, no offense to any one, but if I sat at a table with a piece of paper and a dice and so forth I would beat myself up. I'm just not that kind of a person. Yet there I was and still am completely head over heels in love with Fallout. Why? Well the answer is simple, it has heart and soul. If you watch the making video of the game it's clear to see. They did an interview with one of the head honchos from Bethesda and he sat down and explained how they chased Interplay for years trying to obtain the license.. What he said after that is very telling, IE : "At this point Fallout was ours, to do with as we wished" and it's said with so much conviction that you could tell where the heart of the game comes from. And then they interviewed the coders, artists and so on. And each and every one of them just beamed with pride, a pride that's so rare now days.
Looking around the offices of Bethesda it was kind of pathetic tbh. There was hardly any one there and their entire team fitted into a conference room. But that's where good games come from, not massive corporate offices. I just hope and pray that Bethesda don't fall victim to the heinous greedy bastard corporations, because right now they are a glint of hope on a horizon full of money snatching bumholes.
Last night I finally got Need for speed : Shift to work. And I remembered why I liked it (the looks) and I remembered why I hated it. I hated it because (as briefly as I can).
It's dumb and treats you like a dumbass. Everything is done for you unless you decide to switch it all off. It looks pretty real, but you can tell that it's not a simulator. Again it's been made to appeal to as many people as possible whilst forgetting that the original Need for speed games were incredibly hard. The Road and Track one (the first one) was so bloody hard. The cars handle nothing like the real thing (I should know because I am currently using a Chevrolet Cobalt SS and I have test driven the nuts out of the very same car) and it just pretends to be something it clearly isn't. It's also a fragrant cash in because I spent a ton modding up my SS and then come to find I am forced to go through an entire event stage driving other cars. Ones I don't want to drive.
Please god, bring back Need for speed : Underground 2, all is forgiven.
Never rated Doom or Duke Nukem. Quake I do rate, the Quake 3 engine is still popular today and imo has to be one of ( if not the best ) engine out. Quake 3 has been used and abused by so many developers. Even the COD4 was created with Quake 3 engine, considering the engine is what... over 10 years old now? That is very impressive.
Duke Nukem will never ever tickle my nipples, even if I was wanting it to.
The Quake 3 engine still delivers, people can achieve such good quality texture support with good FPS, which is hard to come by with todays games. I hate playing GTA 4 on PS3 or 360 since it lags (FPS) so much, must be below 10 sometimes.
Fanboy of Q3 engine I know lol. Well I did play Enemy Territory for many many years every single day!
Ah see now Quake I totally failed to see what the noise was about. It was basically Doom with better graphics.
Now Quake 2 on the other hand?....... That was a Voodoo laden w**k fest.
Ah see now Quake I totally failed to see what the noise was about. It was basically Doom with better graphics.
Now Quake 2 on the other hand?....... That was a Voodoo laden w**k fest.
Not the original Quake engine, it was nice yeah, it's where trickjumping and bunnyhopping came from. These games did set the starting point for what we have now. I miss the days of 2001-2003 when you had games that actually had playability instead of loads of features with little skill involved and fun. I don't like MW2 for many reasons, but I could sit there and play a game with an MP40 for over 4000 hours, which I have done. I miss the point of jamming a game full features and ruining the gameplay.
Doom + Duke are standard, but have playability.
Every time I turn the effing TV on now I flick throught he channels and say "seenit, seenit, seenit".
It's nothing but bloody repeats. For £23 a sodding month.
Doom, Quake were amazing. Back in the day those games were visionary. Now they seem outdated and dull unless you've got the nostalgia associated with them, but they were the games to play and set the bar for all that came next.
Half Life changed the game industry again, but it still built on the old skool franchises and we wouldn't be where we are without 'em
The game didnt suck but i dont think id by any new version.
Let the title dye and stop trying to revive it.


1. He swore.
2. He said things that were stolen from movies, for example the "chew bubblegum" line.
3. There were strippers that you could look at all blocky and pixellated.
4. You could jump and blow holes in walls.
I could go on for a bit but all of those things were only cool because they were a first. Now? Well you would laugh at it all for all the wrong reasons.
What does Duke Nukem as a game and franchise offer now though? Anything new? Do we really need another character who swears and says stupid things?
It's not just that either, the entire muscle guy super hero is woefully out of date also. How many Arnold or Seagal movies (or ones of that type) have been released over the past few years?
Did you see the tech demos of what they actually had planned? It just looked sh*t dude.
Yes in 1991 or whenever it was DN3D had its merits (IE it was free and you could get the shareware version for nicksey poos) but by today's standards it is pitiful. As I mentioned earlier, some things do not age well. Infact, most things to not age well we just have a fondness for days gone by because they are said and done and there is no worry about the future. It's safe and it's comfortable to look at what has been done.
However, load that game up now and you would play it for about two minutes before coming to the conclusion it's just pants. I am (along with VB) one of the biggest Daytona USA fans alive. However, if I install it now (and yeah, I still have it) I realise just how little it has to offer. Three tracks and a small handful of cars. The popup is just dire and other than the fantastic handling and one of the first drift mechanics it just looks utterly pitiful. Now if I were to compare that to say, Dirt 2 then it would take me about an hour to stop laughing and pick myself up off the floor.
DN3D (like it then or not think it was anything special, I can agree to both) has nothing to offer now. At all.
TBH yes, I thought it was great. However, after the first couple of levels it soon becomes frustrating and gets a little old. And that's why I didn't bother to buy the full version. It lacked variety and Duke's comments got very tiresome very quickly.