Super Talent Expands SSD Offering to include ZIF Socket
"Super Talent Technology has announced a new line of Parallel ATA (PATA) 1.8-inch solid state drives (SSDs) that use a zero insertion force (ZIF) connector."
Published: 15th December 2007 | Source: Super Talent |
This new line of SSDs is offered in 4GB, 8GB, 16GB, 32GB and 64GB capacities. All these capacities are packaged in an industry standard form factor that is compatible with 1.8-inch ZIF hard drives. These drives support 30MB/second sequential read and write speeds, lightning fast 0.1ms access speeds, have exceptional resistance to shock and vibration, and consume less than 1 watt of power when active. These drives are available in commercial (0C to 70C) and industrial (-40C to 85C) operating temperature ranges. This new line includes the following products:
Part Number | Description |
FHD4GC18Z | 1.8-inch 4GB PATA SSD with ZIF connector, 0C to 70C |
FHD8GC18Z | 1.8-inch 8GB PATA SSD with ZIF connector, 0C to 70C |
FHD16GC18Z | 1.8-inch 16GB PATA SSD with ZIF connector, 0C to 70C |
FHD32GC18Z | 1.8-inch 32GB PATA SSD with ZIF connector, 0C to 70C |
FHD64GC18Z | 1.8-inch 64GB PATA SSD with ZIF connector, 0C to 70C |
SH4A5C18Y | 1.8-inch 4GB PATA SSD with ZIF connector, -40C to 85C |
SH8A5C18Y | 1.8-inch 8GB PATA SSD with ZIF connector, -40C to 85C |
SH16A5C18Y | 1.8-inch 16GB PATA SSD with ZIF connector, -40C to 85C |
SH32A5C18Y | 1.8-inch 32GB PATA SSD with ZIF connector, -40C to 85C |
SH64A5C18Y | 1.8-inch 64GB PATA SSD with ZIF connector, -40C to 85C |
“These new ZIF products make the benefits of Super Talent’s SSD technology available to a whole new set of users. The ZIF connector is ideal for rugged handheld computing devices”, commented Super Talent Marketing Director, Joe James.
Super Talent’s SSDs are designed and manufactured in the company’s San Jose, California headquarters. Super Talent sells its SSDs directly to OEM customers worldwide. All these products are sampling now. Approximate OEM pricing for FHD32GC18Z is $790.
Most Recent Comments
However, I have the drivers on a pen and shall check it out tonite.
Tried Oblivion again last night, was expecting a good increase in graphical content and wasn`t impressed with the differences between it and when I played it on a 7600gt. All sliders maxed now of course. Longer viewing range is nice tho, and it runs smoother obviously.
I bet cos the Gears is ported, the physx wasn`t included. Bound to tell when I look at the install.
For the 360, the aegia site exclaims it`s being used.
Don`t see if the windows version does ?
(y/n) ?
U can`t always tell when the last time a webpage has been upd8d.
but yes ALL unreal 3 engine games have the api, whether they use the hardware or not is entirely another thing.(i believe 360 versions use the other core? but i can't say that for sure without going and looking i tup which i don't have time to do at the moment)
And u`ve kinda answered another question I had.
The card didn`t spin up during 3dmark06 and it`s got phyx labels on it`s loading screens.
Spin up depending on temp ?? I didn`t think it did cos the test app makes it spin up from the get-go.
(like I`ve read any docs for it)
Blue light and fan came up as soon as I started playing. :)
Only shuddering I`ve noticed is where I think they`re going for that jerky camera action u see in some films and Battlestar Gallactica.
The tv orientated 360 version does of course look more natural. But I have to say it looks pretty darn good on the this pc.
Oh and I`m crap at it btw :p
1 problem tho, after the training thing, the nVidia drivers crashed. AND I did apply the KB before playing it. I`ll look into that.
sound is BORKED still though :( not impressed with that



Sorry but I don't have a physx card so no idea...