Super Talent Expands SSD Offering to include ZIF Socket

"Super Talent Technology has announced a new line of Parallel ATA (PATA) 1.8-inch solid state drives (SSDs) that use a zero insertion force (ZIF) connector."

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Super Talent Expands SSD Offering to include ZIF Socket
 
Super Talent Technology, a leading manufacturer of flash storage solutions and DRAM memory modules, today announced a new line of Parallel ATA (PATA) 1.8-inch solid state drives (SSDs) that use a zero insertion force (ZIF) connector.

This new line of SSDs is offered in 4GB, 8GB, 16GB, 32GB and 64GB capacities. All these capacities are packaged in an industry standard form factor that is compatible with 1.8-inch ZIF hard drives. These drives support 30MB/second sequential read and write speeds, lightning fast 0.1ms access speeds, have exceptional resistance to shock and vibration, and consume less than 1 watt of power when active. These drives are available in commercial (0C to 70C) and industrial (-40C to 85C) operating temperature ranges. This new line includes the following products:

Part Number

Description

FHD4GC18Z

1.8-inch 4GB PATA SSD with ZIF connector, 0C to 70C

FHD8GC18Z

1.8-inch 8GB PATA SSD with ZIF connector, 0C to 70C

FHD16GC18Z

1.8-inch 16GB PATA SSD with ZIF connector, 0C to 70C

FHD32GC18Z

1.8-inch 32GB PATA SSD with ZIF connector, 0C to 70C

FHD64GC18Z

1.8-inch 64GB PATA SSD with ZIF connector, 0C to 70C

SH4A5C18Y

1.8-inch 4GB PATA SSD with ZIF connector, -40C to 85C

SH8A5C18Y

1.8-inch 8GB PATA SSD with ZIF connector, -40C to 85C

SH16A5C18Y

1.8-inch 16GB PATA SSD with ZIF connector, -40C to 85C

SH32A5C18Y

1.8-inch 32GB PATA SSD with ZIF connector, -40C to 85C

SH64A5C18Y

1.8-inch 64GB PATA SSD with ZIF connector, -40C to 85C

“These new ZIF products make the benefits of Super Talent’s SSD technology available to a whole new set of users. The ZIF connector is ideal for rugged handheld computing devices”, commented Super Talent Marketing Director, Joe James.

Super Talent’s SSDs are designed and manufactured in the company’s San Jose, California headquarters. Super Talent sells its SSDs directly to OEM customers worldwide. All these products are sampling now. Approximate OEM pricing for FHD32GC18Z is $790.

 
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Most Recent Comments

12-12-2007, 11:26:53

Mr. Smith
Not sure but I have to say this is the worst port ever... Are you suffering from the glitches? Stuttering? The new beta drivers for nvidia are supposed to alleiviate this but meh.

Sorry but I don't have a physx card so no idea...

12-12-2007, 11:30:22

Kempez
All UT3 based games use Ageia PhysX for any phisics engine stuff, just only some use the hardware. Much like the Havok engine

12-12-2007, 11:37:01

Rastalovich
With my `net down last night, I didn`t get a chance to get Vista-oked drivers for the bfg physx (didn`t wanna throw in the cd ones cos everything I read in the packaging said xp etc).

However, I have the drivers on a pen and shall check it out tonite.

Tried Oblivion again last night, was expecting a good increase in graphical content and wasn`t impressed with the differences between it and when I played it on a 7600gt. All sliders maxed now of course. Longer viewing range is nice tho, and it runs smoother obviously.

I bet cos the Gears is ported, the physx wasn`t included. Bound to tell when I look at the install.

12-12-2007, 11:51:34

Hatman
I thought it was the 360version that uses it as listed on the site?

12-12-2007, 12:01:55

Rastalovich

For the 360, the aegia site exclaims it`s being used.

Don`t see if the windows version does ?

(y/n) ?



U can`t always tell when the last time a webpage has been upd8d.

12-12-2007, 17:26:37

SuB
all unreal 3 based games use the api and it is in their core, if you go into the gears of war files the ageia stuff is in there. BUT as far as i'm aware it doesn't utilize the hardware (but it knows its there as im sure my fan used to spin up when i opened gears, i don't know now as i've waterblocked the noisy fecka)
but yes ALL unreal 3 engine games have the api, whether they use the hardware or not is entirely another thing.(i believe 360 versions use the other core? but i can't say that for sure without going and looking i tup which i don't have time to do at the moment)

12-12-2007, 17:36:17

Rastalovich
Ah kewl.

And u`ve kinda answered another question I had.

The card didn`t spin up during 3dmark06 and it`s got phyx labels on it`s loading screens.

Spin up depending on temp ?? I didn`t think it did cos the test app makes it spin up from the get-go.

(like I`ve read any docs for it)

13-12-2007, 08:19:23

Rastalovich
Slick ! Very slick.

Blue light and fan came up as soon as I started playing. :)

Only shuddering I`ve noticed is where I think they`re going for that jerky camera action u see in some films and Battlestar Gallactica.

The tv orientated 360 version does of course look more natural. But I have to say it looks pretty darn good on the this pc.

Oh and I`m crap at it btw :p

1 problem tho, after the training thing, the nVidia drivers crashed. AND I did apply the KB before playing it. I`ll look into that.

14-12-2007, 13:16:13

SuB
i find turning is very jumpy in the pc version :( i'm enjoying the new chapters though (and i like that you can skip everything and just play the new ones too)
sound is BORKED still though :( not impressed with that

14-12-2007, 15:11:36

Rastalovich
EDIT:Wrong thread ??!?! oops
Reply
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