Intel Ships Enterprise-Class Solid-State Drives

"Intel Corporation has begun shipping its highest- performing solid-state drive (SSD), the Intel X-25E Extreme SATA Solid-State Drive"

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New Drives Break Performance Barriers, Lower Storage Infrastructure, Cooling, Energy Costs Intel X-25E Extreme SATA SSD
Intel Corporation has begun shipping its highest- performing solid-state drive (SSD), the Intel® X-25E Extreme SATA Solid-State Drive, aimed at server, workstation and storage systems. Unlike mechanical drives, the SSDs contain no moving parts and instead feature 50nm single-level cell (SLC) NAND flash memory technology. Systems equipped with these drives will not suffer from the performance bottlenecks associated with conventional drives. By reducing the total infrastructure, cooling and energy costs, SSDs can lower total cost of ownership for enterprise applications by more than five times.
“Hard disk drive performance has not kept pace with Moore’s Law,” said Kirk Skaugen, general manager, Intel Server Platforms group. “Intel’s high-performance SSDs unleash the full performance of the latest Intel Xeon processor-based systems while increasing reliability and lowering the total cost of ownership for a broad range of server and storage workloads.”
The Intel X25-E increases server, workstation and storage system performance by 100 times* over hard disk drives as measured in Input/Output Per Second (IOPS), today’s key storage performance metric. A storage model which includes SSDs can also lower energy costs by up to five times, an added benefit for businesses focused on electricity savings.
"Solid-state drive technology will change the economics of enterprise data centres," said John Fowler, executive vice president, Systems Group, Sun Microsystems. "SSDs, along with our systems and Solaris ZFS with hybrid storage pools, are important components of the Open Storage initiative. Sun expects to offer enterprise storage solutions that will exploit the breakthrough performance of Intel's High Performance Solid-State Drives and deliver significant performance gains while consuming a fraction of the energy of traditional spinning disk arrays."
The product was designed for intense computing workloads which benefit primarily from high random read and write performance, as measured in IOPS. Key technical performance specifications of the 32 GB Intel X-25E SATA SSD include 35,000 IOPS (4KB Random Read), 3,300 IOPS (4KB Random Write) and 75 microsecond read latency. This performance, combined with low active power of 2.4 watts, delivers up to 14,000 IOPS per watt for optimal performance/power output. The product also achieves up to 250 megabytes per second (MB/s) sequential read speeds and up to 170 MB/s sequential write speeds, all in a compact 2.5-inch form factor.
Intel achieves this breakthrough performance through innovations such as 10-channel NAND architecture with Native Command Queuing, proprietary controller and firmware efficient in advanced wear-levelling and low write amplification. The 32GB X25-E is capable of writing up to 4 petabytes (PB) of data over three-year period (3.7 TB/day), and double that for the 64GB version – delivering outstanding data reliability.
The 32GB capacity drive is in production and priced at US$695 for quantities up to 1,000. The 64GB version is expected to sample in the fourth quarter with production estimated for the first quarter of 2009. For more information go to

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Most Recent Comments

16-10-2008, 09:54:59

The games publisher has revised the Gamers Bill of Rights.

Read the full article here.

16-10-2008, 09:56:50

I like it. Fully behind it.

16-10-2008, 10:21:48

That's the less ambiguous version? :eek:

*goes off to read the original*

EDIT: Barring one or two things, I think that the original is much more direct and to the point.

Just me?

16-10-2008, 10:39:45

I agree with it all,but dont think it will work

Gamers shall have the right to return games that are incompatible or do not function at a reasonable level of performance for a full refund within a reasonable amount of time.

Crysis anyone??

Gamers whose computers meet the posted minimum requirements shall have the right to use their games without being materially inconvenienced due to copy protection or digital rights management.

E.A are you taking a note of this after your latest fiasco's with Mass Effect and Spore?

16-10-2008, 10:47:08

I find myself wondering why they`re doing this.

16-10-2008, 11:29:09

as much as i support it and hope it works....

it seems a bit gimmicky

16-10-2008, 12:06:41

I realy dont know why they are doing this because the developers wont have anything to do with the gamers rights. The Developers and games companies are too greedy and want their pockets filled instead of thinking of the end user.

16-10-2008, 12:28:53

i can already hear the guys at the games offices
"o look guys..another gamers bill of rights..quick lets change our years of work to suit this piece of marketing tripe! *laughs all round*"

altho there's nothing generally wrong with it, the stuff about minimum/recommended requirements playing to an adequate level - one man's adequate is another man's "OMFGWTFBBQ SPEED UP!"

17-10-2008, 01:04:11

PP Mguire
Still stupid and ridiculous. We only have the right to whether we purcahse the game or not. Nothing more, nothing less.

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