Valve Introduce Dynamic Pricing To CS:Source

"Valve Introduce Dynamic Pricing To CS:Source"

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Well, normally we wouldn't think that a CounterStrike update would be important enough to make the front page, but I think today is an exception.

Today, Valve have announced that as from October 11th, Counterstrike:Source will use a dynamic pricing system to decide the prices of the in game items. Prices will be decided like a stock market system, with more popular guns from the previous week being priced higher than less popular ones.

The proposed prices can be viewed Here

Details of the new algorithm can be viewed Here

This announcement, has caused an uproar in the CS:S community. It is widely believed that this system will destroy competitive play, and many players are hailing this as "the worst thing Valve has done yet".

At the moment, it seems the only thing we can do is sign one of the petitions that is circulating. This one, managed near 3000 signatures after 6 hours, and members of the OC3D clan have already signed.

We encourage all CS:Source players against this change to sign, and hopefully we can make a difference.

Discuss this in our Forums
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Most Recent Comments

23-11-2005, 07:41:27

Jim
Why dont ya run the beta maps on your CSS server until you get it finished. Then i'll put it on the SX server?

23-11-2005, 16:42:12

enVias
Nah, mine can't be up all the time. We need it in a place where all the SX people can have a go and report bugs an stuff.. Speaking of that, keep finding bugs people!

24-11-2005, 00:34:28

bloodthirst

Nah, mine can't be up all the time. We need it in a place where all the SX people can have a go and report bugs an stuff.. Speaking of that, keep finding bugs people!



ehh why cant it be lol?

24-11-2005, 00:38:42

enVias
2 user comp mate, mums thing is on a different partition

24-11-2005, 03:31:13

enVias
BTW everyone, the new beta of the Source SDK has been released which allows the creation of HDR maps. Since there are still 2 betas and 2 release candidates of the map to come before the final I'm pretty confident we'll have HDR implemented :D

Hello Frag.

24-11-2005, 14:57:29

SuB
yea i was gona mention the new sdk release with hdr compiling, but meh :) can't wait to see it been playing it alot..

24-11-2005, 20:59:52

FragTek
[QUOTE=enVias]BTW everyone, the new beta of the Source SDK has been released which allows the creation of HDR maps. Since there are still 2 betas and 2 release candidates of the map to come before the final I'm pretty confident we'll have HDR implemented :D

Hello Frag.[/QUOTE]
w0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000tage!!!!!!!!

25-11-2005, 03:30:50

Kempez
Thats damn sweet. I still aint had time to play this map but Imma looking forward to it :)

25-11-2005, 05:37:51

PV5150

yea i was gona mention the new sdk release with hdr compiling, but meh can't wait to see it been playing it alot..

Glad you like it mate, I'm making some more additions to it as we speak. The so called "CT bias" has been dealt with, even though I disagree with the comment. The only issue I thought with the CT spawn area was it was a little dark and the windows too dirty to see through. Oh well you can't please everyone :)

25-11-2005, 06:07:43

enVias

The only issue I thought with the CT spawn area was it was a little dark and the windows too dirty to see through.


That's for a reason :D
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