Official 9.5 Catalyst Drivers Released

"Catalyst 9.5 drivers officially released for all to download. Performance increases of up to 11% are noted in some games."

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Official 9.5 Catalyst Drivers Released
 
Better late than than never, eh?
 
The ATI Catalyst 9.5 drivers have now been officially released offering the first official support for the 4770 graphics cards. Dated 15/05/09, the Catalyst drivers have been ready and waiting on the website for four days. Your guess is as good as mine when it comes to the reason behind the delay, but for all those skeptical of the leaked drivers we posted earlier, you can now grab the official drivers from AMD's website.
 

Here are the Release Notes:
 
New Features
ATI Catalyst™ 9.5 – Unified Microsoft WHQL certified graphics driver for Windows 7 and Windows Vista
ATI Stream™
ATI Catalyst™ 9.5 – Unified Microsoft WHQL certified graphics driver for Windows 7 and Windows Vista
AMD has delivered a single unified graphics driver that has received WHQL certification for both Windows 7 and Windows Vista
Meeting Microsoft’s WHQL certification requirements in the ATI Catalyst 9.5 driver for Windows 7 clearly demonstrates AMD’s focus and determination to deliver an extremely stable and robust Windows 7 experience on AMD’s ATI Radeon Graphics accelerators
Delivers full WDDM 1.1 WHQL certified support under Windows 7 on the ATI Radeon HD 4000 Series, ATI Radeon HD 3000 Series, and ATI Radeon HD 2000 Series of products

ATI Stream™
ATI Video encoder update
ATI Catalyst 9.5 resolves a number of issues previously seen in the ATI Video Converter and is supported under Windows Vista 32-bit and Windows Vista 64-bit
Using ATI Stream technology, owners of ATI Radeon™ HD 4800 Series and ATI Radeon™ HD 4600 Series of graphics cards can take advantage of this video conversion tool (found in ATI Catalyst™ Control Center Basic View) to achieve substantial performance improvements when transcoding video files

Performance Improvements
Catalyst™ 9.5 brings performance benefits in several cases where framerates are CPUlimited.

Some measured examples are:

Unigine Tropics DX9 – performance gains of up to 11% for single GPU and ATI CrossFireX™ configurations with anti-aliasing enabled
Company of Heroes – performance gains of up to 10% for both single GPU and ATI CrossFireX™ configurations
BattleForge – performance gains of up to 10% for ATI CrossFireX™ configurations
 
Discuss in our Forums.
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Most Recent Comments

15-05-2009, 19:08:31

Diablo
This has to be the worst idea ever. Won't this just mean we have to import a lot of our games from the states instead if this goes to law?

15-05-2009, 19:12:01

AntiHeroUK
The chances of this going to law as it currently stands are very slim. It won't get any further unless some drastic changes are made to make it more viable for developers, retailers and consumers.

15-05-2009, 19:18:21

Toxcity
I can understand if the bug stopped a player from progessing but little bugs like getting stuck on walls or falling through the graphics? That is all part of the fun! :)

15-05-2009, 19:46:19

mayhem
Its a two way thing though say you buy a game that is just rubbish and buggy then get your money back. all if you by a game that the code (game key) does not work cos some ding has used a key gen and regged it you can get you money back ....

Good idea as far as im concerned.

15-05-2009, 20:48:32

sammytomjohn
I think this will be more like if a game is reported to be know as faulty due to bugs in the game!!

for instance i bought splinters cell double agent and kept on walkin in to invisble walls!!

16-05-2009, 07:05:44

monkey7
There's a dutch sentence for this "klok wel horen luiden maar niet weten waar de klepel hangt". Basically means you get the general idea but have no clue on the details.

Two years is way too long for a piece of software. I'd say two days would be good to prevent shops from not taking damaged disks back (have had that), and major bugs like in empire total war.

16-05-2009, 07:35:56

Rastalovich
2 years is massive. I have no idea what they're thinking, maybe something is missing.

All the user/purchaser requires is a guarantee similar to any other purchasable item. U buy a cpu and no matter what mobo u try it in - it don't work - u return it... not like u'll spend 2 years trying. U have a pretty suitable return to seller return on it, and frankly I think it's all a game needs.

U buy Empire Total War, doesn't work for u, u research the site or return it there and then - fine. The research reveals that creative assemblies pretty much knew it wouldn't work 100% on all systems, and the weeks following it's release they rolled out upd8 after upd8. (I believe it's on No.4) I have to say they were a heck of alot speedier than other companies where u may w8 months for upd8s. (that being said, since the original not working well for me, it seems to be pretty much ok now)

But if they're edging towards users being able to return these items, and giving them a 2 years grace to have a spot-on downloadable upd8 that fixes absolutely everything... well yeah kinda ok... CoD4 would by then turned into CoD5 etc...

Dunno, mixed opinions for me. For me u already have a right for return if it simply won't work.

Be interesting if the EU also pushed this to OSes and other software.

16-05-2009, 11:16:48

mrapoc
This would be useful in the case of sim city (the new one) - in most cases the game wouldnt even run and was too broken for even the patch to install!

failness

16-05-2009, 12:09:28

zak4994
Publishers shouldn't really be scared too push things over the limit like they did with Crysis since as long as the game is playable and can be finished without leaving .

But publishers will have to do a lot more tests and debugging before they start selling games. I faced problems when I played PoP:WW where I get into a glitch that requires me to restart the game again. Now that is what I call fail.

16-05-2009, 12:19:30

mrapoc
man that would suck!

kinda similar to stalker shadow of chernobyl - every patch pretty much killed your save game!
Reply
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